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if(actor.ClassName == MOPixel) - How would I make this work http://45.55.195.193/viewtopic.php?f=73&t=14844 |
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Author: | Erahgon [ Thu May 21, 2009 10:16 pm ] |
Post subject: | if(actor.ClassName == MOPixel) - How would I make this work |
Code: if(actor.ClassName == MOPixel) actor.Lifetime = actor.Lifetime*1.05 end I'm not sure if I have the argument right, but how can I get something like this to work? |
Author: | Flammablezombie [ Thu May 21, 2009 10:21 pm ] |
Post subject: | Re: if(actor.ClassName == MOPixel) - How would I make this work |
an actor can't be an MOPixel if I am correct in thinking the laws of CC variable names still apply in Lua. |
Author: | Daman [ Thu May 21, 2009 11:21 pm ] |
Post subject: | Re: if(actor.ClassName == MOPixel) - How would I make this work |
If ClassName returns the class name, and you're running for actor in MovableMan.Particles, you just need to make MOPixel a strnig. Code: if (actor.ClassName == "MOPixel") then return end |
Author: | Grif [ Thu May 21, 2009 11:37 pm ] |
Post subject: | Re: if(actor.ClassName == MOPixel) - How would I make this work |
Though you really shouldn't do "for actor in MovableMan.Particles" because that's bad variable naming (which I guess I will adress in lua lesson 2). Also, lifetime is in MS, do you really need hundredths of milliseconds? Because CC doesn't know the difference. |
Author: | Erahgon [ Thu May 21, 2009 11:45 pm ] |
Post subject: | Re: if(actor.ClassName == MOPixel) - How would I make this work |
Grif wrote: Though you really shouldn't do "for actor in MovableMan.Particles" because that's bad variable naming (which I guess I will adress in lua lesson 2). Also, lifetime is in MS, do you really need hundredths of milliseconds? Because CC doesn't know the difference. I need it for things with low lifetimes like bullets, so they don't just disappear when they are slowed down considerably. And thanks Daman, that works perfectly. |
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