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Timed spawner trouble http://45.55.195.193/viewtopic.php?f=73&t=14787 |
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Author: | ramonimbao [ Tue May 19, 2009 7:25 pm ] |
Post subject: | Timed spawner trouble |
So I'm trying to make something that can spawn neutral Mega Crabs so that, while I'm playing against the enemy team, there are Mega Crabs everywhere killing us. And [part] of my code for it is something like: Code: function Update(self) if timer:IsSimPastMS(30000) then megacrab = CreateACrab("Mega Crab") megacrab.Team = -1 timer:Reset() end or something like that... (Not at my game PC right now so I don't really remember and it's kinda 2 AM so yeah...) So I spawn my object, and it should spawn the Mega Crab after 30 seconds and once I spawn it, it lags for 30 seconds... Then 30 seconds later, the lag's gone. Mega Crabs are nowhere to be seen. HALP? |
Author: | piipu [ Tue May 19, 2009 7:40 pm ] |
Post subject: | Re: Timed spawner trouble |
Code: function Update(self) if timer:IsSimPastMS(30000) then megacrab = CreateACrab("Mega Crab") megacrab.Team = -1 megacrab.Pos = Vector(SceneMan.Scene.Width * PosRand(), 0) MovableMan:AddActor(megacrab) timer:Reset() end end This makes them fall out of the sky. |
Author: | Daman [ Wed May 20, 2009 1:17 am ] |
Post subject: | Re: Timed spawner trouble |
@OP Not setting a position, or adding an actor. The 30 second lag is 30 seconds because they get garbagecollected for sitting in memory not in use. |
Author: | ramonimbao [ Wed May 20, 2009 4:24 am ] |
Post subject: | Re: Timed spawner trouble |
Oh. Okay. Thanks. |
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