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Gibbing according to material http://45.55.195.193/viewtopic.php?f=73&t=14769 |
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Author: | whitty [ Tue May 19, 2009 1:40 am ] |
Post subject: | Gibbing according to material |
Basically, How do I make something gib if it is a certain material? Code: function Create(self) for actor in MovableMan.Actors do if actor.Material == "material name" actor:GibThis() end end end end Something like that? This is for a bomb I'm trying to make. |
Author: | TheLastBanana [ Tue May 19, 2009 3:15 am ] |
Post subject: | Re: Gibbing according to material |
Trying to print or otherwise get a material results in a crash right now |
Author: | whitty [ Tue May 19, 2009 3:17 am ] |
Post subject: | Re: Gibbing according to material |
Dammit... There goes my Bio-bomb. |
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