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PlaySound and the dilemma of a pointer to class RTE::Sound
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Author:  Daman [ Sun May 17, 2009 11:17 am ]
Post subject:  PlaySound and the dilemma of a pointer to class RTE::Sound

So, AudioMan:PlaySound requires a first argument that defines a sound object. Sadly, we have no way of converting something into a sound object. I'm guessing a sound object is composed a lot like this --

{filepath,filetype,size, attenuation, pitch}

or

{pathnotincludingfile,file,filetype,size}

or

something

Although, I'm not sure. It may be something we're not able to emulate at all. Does anyone have any ideas on how the function can be used? I'll do some testing later on, but I figure one of you might have the answer to the question before I return.

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