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Lua to play a sound? http://45.55.195.193/viewtopic.php?f=73&t=14696 |
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Author: | smithno13 [ Sat May 16, 2009 11:10 pm ] |
Post subject: | Lua to play a sound? |
How would I go about making Lua play a sound that is not affected by lag like gun sounds are, and stop the current music from playing? |
Author: | mail2345 [ Sat May 16, 2009 11:35 pm ] |
Post subject: | Re: Lua to play a sound? |
Not sure about one, but two: Code: AudioMan:PlayMusic("Base.rte/Music/dBSoundworks/bossfight.ogg", 0, -1); |
Author: | Grif [ Sat May 16, 2009 11:49 pm ] |
Post subject: | Re: Lua to play a sound? |
I dunno about not being affected by lag, since that's part of the sim time setup. But you can have a sound play automatically by creating an emitter that plays the sound. See the teleporter modules for an example. |
Author: | smithno13 [ Sat May 16, 2009 11:54 pm ] |
Post subject: | Re: Lua to play a sound? |
Well I already have the sound playing as the firing sound with my gun, but it is part of a song and the lag (Atleast on my computer) ruins it. |
Author: | TheLastBanana [ Sat May 16, 2009 11:56 pm ] |
Post subject: | Re: Lua to play a sound? |
If you play the sound the same way as music, it won't be affected by lag. |
Author: | smithno13 [ Sat May 16, 2009 11:58 pm ] |
Post subject: | Re: Lua to play a sound? |
Will playing the sound with PlayMusic stop the current song? |
Author: | TheLastBanana [ Sat May 16, 2009 11:59 pm ] |
Post subject: | Re: Lua to play a sound? |
I'm not sure. StopMusic stops the music, but whether this just adds another buffer or not I don't know. |
Author: | smithno13 [ Sun May 17, 2009 12:17 am ] |
Post subject: | Re: Lua to play a sound? |
Hmm. I should probably learn lua before I try any of this Yea, what do I need to put before that to make it play? I do understand coding languages, and can read and understand Lua, but I dont know the specifics. Do I need something like "for actor in MovableMan.Actors do" but for sound? |
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