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MovableMan:GetClosestActor http://45.55.195.193/viewtopic.php?f=73&t=14330 |
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Author: | piipu [ Sat Apr 18, 2009 8:29 am ] |
Post subject: | MovableMan:GetClosestActor |
I'm a bit confused by the syntax of this function. CC says the arguments should be Code: MovableMan:GetClosestActor(Vector2, number, custom [float]2, const Actor*) Could someone explain what exatcly are these arguments? |
Author: | mail2345 [ Sat Apr 18, 2009 9:21 am ] |
Post subject: | Re: MovableMan:GetClosestActor |
1. Is a location 2. Not sure, might be range. It's a number. 3. Same as 2. It's a decimal number. 4. That's a pointer to an actor. I'm sure about 1,2,3 but lua doesn't have pointers. Must be a mistake in the documentation/bindings. |
Author: | piipu [ Sat Apr 18, 2009 2:27 pm ] |
Post subject: | Re: MovableMan:GetClosestActor |
What I meant was how to use this function. Knowing what datatypes the arguments are really doesn't help that much. |
Author: | Roon3 [ Sat Apr 18, 2009 4:00 pm ] |
Post subject: | Re: MovableMan:GetClosestActor |
Do you mean like this: Code: Bob = MovableMan:GetClosestActor(*Numbers*) Bob.GibThis -- Or something like that |
Author: | piipu [ Sat Apr 18, 2009 7:06 pm ] |
Post subject: | Re: MovableMan:GetClosestActor |
Yes, that's what I'm looking for. |
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