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Zombie Cave Edit http://45.55.195.193/viewtopic.php?f=73&t=13833 |
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Author: | Bladecat4 [ Sat Feb 28, 2009 7:13 pm ] |
Post subject: | Zombie Cave Edit |
Sorry, but I was editing zombie cave to drop 2 whitebots (the brainbot and a normal one) armed with a blaster pistol and laser rifle. The brainbot works fine, as well as the unarmed whitebot, but when I add in the code for the whitebot to have the rifle and pistol it bugs out The code: local rocket = CreateACRocket("Rocket MK2"); local brainBot = CreateAHuman("Brainbot"); local human = CreateAHuman("Whitebot"); local pistol = CreateHDFirearm("Blaster Pistol"); local rifle = CreateHDFirearm("Laser Rifle"); brainBot:AddInventoryItem(pistol); brainBot:AddInventoryItem(rifle); human:AddInventoryItem(pistol); human:AddInventoryItem(rifle); rocket:AddInventoryItem(brainBot); rocket:AddInventoryItem(whiteBot); The error: SYSTEM: Scene "Zombie Cave" was loaded PRINT: START! -- ZombieCaveMission:StartActivity()! ERROR: no overload of 'AHuman:AddInventoryItem' matched the arguments (AHuman, HDFirearm) candidates are: AHuman:AddInventoryItem(MovableObject*) ERROR: Activity "Zombie Cave" was NOT started due to errors! PRINT: PAUSE! -- ZombieCaveMission:PauseActivity()! SYSTEM: Activity "Zombie Cave" was paused Anyone got a fix? I have the whitebots integrated into my base.rte folder so it's not a reference thing. EDIT: Fixed, Thanks anyway. |
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