
 Kills instead of height in Body Ladder?
 
					
						I copied Body Ladder, renamed it all to Zombie Onslaught, and now I'm going to modify it completely. (I'm not going to release it don't worry)
I just want to know what kills of team 1 is called?
Code:
      --If the player has reached the first checkpoint, award him, but speed up the zombies.
      if self.height >100 and self.checkpoint < 1 then
         --Tell the game that the HEIGHT: message is being interrupted to display this one.
         self.Interrupt = 5000;
         self.InterruptTimer:Reset();
         self:ResetMessageTimer(Activity.PLAYER_1);
                  FrameMan:ClearScreenText(Activity.PLAYER_1);
         FrameMan:SetScreenText("Height of 50 reached!  New weapon: Pistol.  Zombie spawn speed increased!", Activity.PLAYER_1, 0, 5000, false);
         playerActor:AddInventoryItem(CreateHDFirearm("Pistol"));
         ztime = 2750;
         self.checkpoint = 1;
      end
 if self.height >100 and self.checkpoint < 1 thenand then probably delte some stuff and.. stuff.
thiiiis needs to be changed