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Kills instead of height in Body Ladder? http://45.55.195.193/viewtopic.php?f=73&t=13201 |
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Author: | war_man333 [ Fri Dec 26, 2008 2:57 pm ] |
Post subject: | Kills instead of height in Body Ladder? |
I copied Body Ladder, renamed it all to Zombie Onslaught, and now I'm going to modify it completely. (I'm not going to release it don't worry) I just want to know what kills of team 1 is called? Code: --If the player has reached the first checkpoint, award him, but speed up the zombies. if self.height >100 and self.checkpoint < 1 then --Tell the game that the HEIGHT: message is being interrupted to display this one. self.Interrupt = 5000; self.InterruptTimer:Reset(); self:ResetMessageTimer(Activity.PLAYER_1); FrameMan:ClearScreenText(Activity.PLAYER_1); FrameMan:SetScreenText("Height of 50 reached! New weapon: Pistol. Zombie spawn speed increased!", Activity.PLAYER_1, 0, 5000, false); playerActor:AddInventoryItem(CreateHDFirearm("Pistol")); ztime = 2750; self.checkpoint = 1; end if self.height >100 and self.checkpoint < 1 then and then probably delte some stuff and.. stuff. thiiiis needs to be changed |
Author: | TheLastBanana [ Fri Dec 26, 2008 10:26 pm ] |
Post subject: | Re: Kills instead of height in Body Ladder? |
Not sure what the code for enemy kills is. Other than that, though, just change the piece Code: if height > <height number> to Code: if <kill variable> > <number of kills> |
Author: | war_man333 [ Sat Dec 27, 2008 12:35 am ] |
Post subject: | Re: Kills instead of height in Body Ladder? |
Yeah I could figure that. But thanks for the help anyway. |
Author: | Winterous [ Fri Feb 06, 2009 2:42 pm ] |
Post subject: | Re: Kills instead of height in Body Ladder? |
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