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Lua woes - B22 http://45.55.195.193/viewtopic.php?f=73&t=12570 |
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Author: | Electroclan [ Sat Nov 08, 2008 4:37 am ] |
Post subject: | Lua woes - B22 |
Code: ERROR: Could not find the requested Scene Area named: LZ Team 1 ERROR: Could not find the requested Scene Area named: Landing Zone ERROR: Could not find the requested Scene Area named: LZ Team 2 ERROR: Could not find the requested Scene Area named: Landing Zone PRINT: START! -- AAMission:StartActivity()! ERROR: AegisAbyss.rte/AegisAbyss.lua:43: attempt to call method 'AddAIWaypoint' (a nil value) ERROR: Activity "AA Mission" was NOT started due to errors! PRINT: PAUSE! -- AAMission:PauseActivity()! SYSTEM: Activity "AA Mission" was paused ConsoleMan:SaveAllText("myconsoletext.txt") Loading my scene via the Campaign Screen in B22 produces the above. I'm still learning lua, so these are confusing me greatly. The first 4 lines refer to Scene Areas in which my scene, nor any of my code, has. They appear to be the areas that the Ronin use in the Zombie Cave campaign mission. And the 6th says that AddAIWaypoints no longer exists. Predictable seeing the AI got a good upgrade this build. Was it renamed? Deleted? Replaced? I could use some help, these never happened before B22. |
Author: | Electroclan [ Sat Nov 08, 2008 6:20 am ] |
Post subject: | Re: Lua woes - B22 |
Aha, so it was renamed. AddAISceneWaypoint. Well that fixes everything. |
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