Data Realms Fan Forums http://45.55.195.193/ |
|
Lua http://45.55.195.193/viewtopic.php?f=73&t=11226 |
Page 1 of 6 |
Author: | Mind [ Fri May 16, 2008 8:52 pm ] |
Post subject: | Lua |
Ok, I think this is in the right place, because it will practicaly be necessary to make mods in the fututre, so here it goes..... Where would you learn lua and is it easy to Thx to all |
Author: | Falcon X [ Fri May 16, 2008 8:58 pm ] |
Post subject: | Re: LUA |
http://www.lua.org/home.html Is it too much to ask for you to look, at least once? |
Author: | Mind [ Fri May 16, 2008 9:00 pm ] |
Post subject: | Re: LUA |
Falcon X wrote: http://www.lua.org/home.html Is it too much to ask for you to look, at least once? Thx, sorry. |
Author: | Prod [ Fri May 16, 2008 9:40 pm ] |
Post subject: | Re: LUA |
Why is Lua relevant? |
Author: | Mind [ Fri May 16, 2008 9:48 pm ] |
Post subject: | Re: LUA |
Did you just say that.................... Did you not ever hear about LUA being in future CC builds?? DEV-Log? |
Author: | Jack The Llama Commando [ Fri May 16, 2008 10:11 pm ] |
Post subject: | Re: LUA |
The Mind wrote: Ok, I think this is in the right place, because it will practicaly be necessary to make mods in the fututre, so here it goes..... No, it "practicaly" won't. Data said it will compliment the same variable based system we are using now. The Mind wrote: Did you just say that.................... Did you not ever hear about LUA being in future CC builds?? DEV-Log? And if you ever read the "DEV-Log" you would already know. |
Author: | venn177 [ Fri May 16, 2008 10:42 pm ] |
Post subject: | Re: LUA |
It's Lua, not LUA. It's not an acronym, Christ. |
Author: | Jox =3 [ Fri May 16, 2008 10:54 pm ] |
Post subject: | Re: LUA |
Guns with 2 fire modes Extreme campaing experience Ultra-Smart AI Holy ♥♥♥♥... IT'S Lua!!1! By Jox |
Author: | war_man333 [ Fri May 16, 2008 11:22 pm ] |
Post subject: | Re: LUA |
venn177 wrote: It's Lua, not LUA. It's not an acronym, Christ. Even if it isn't an acronym, does it really matter if it's Lua instead of LUA? |
Author: | Lord Tim [ Fri May 16, 2008 11:25 pm ] |
Post subject: | Re: LUA |
war_man333 wrote: venn177 wrote: It's Lua, not LUA. It's not an acronym, Christ. Even if it isn't an acronym, does it really matter if it's Lua instead of LUA? Yes. http://www.lua.org/about.html#name |
Author: | Azukki [ Fri May 16, 2008 11:50 pm ] |
Post subject: | Re: LUA |
Hmm, it'd be funny if the CC moon were named Lua. Becuase Lua will become pretty important in CC, and it's name means moon. Anyways, the scripting should allow for huge possibilities in modding, and I can very easily see the engine being used now to make complete other games. I'm thinking of the concepts for one myself, but I'll almost certainly never finish it. |
Author: | No_0ne [ Sat May 17, 2008 12:02 am ] |
Post subject: | Re: LUA |
Azukki wrote: Hmm, it'd be funny if the CC moon were named Lua. Becuase Lua will become pretty important in CC, and it's name means moon. That's actually not a half-bad idea. |
Author: | Roy-G-Biv [ Sat May 17, 2008 12:07 am ] |
Post subject: | Re: Lua |
Lua.org About site wrote: Please do not write it as "LUA", which is both ugly and confusing, because then it becomes an acronym with different meanings for different people. So, please, write "Lua" right! Well, what exactly will Lua do that regular INI coding can't do? |
Author: | Lord Tim [ Sat May 17, 2008 12:10 am ] |
Post subject: | Re: Lua |
Roy-G-Biv wrote: Lua.org About site wrote: Please do not write it as "LUA", which is both ugly and confusing, because then it becomes an acronym with different meanings for different people. So, please, write "Lua" right! Well, what exactly will Lua do that regular INI coding can't do? Everything. .ini "coding" isn't coding. It's just assigning a lot of variables. Just adding a simple if statement unlocks vast opportunities for modders. |
Author: | Grif [ Sat May 17, 2008 12:13 am ] |
Post subject: | Re: Lua |
Lua will, for one, enable you to declare flexible variables, and do logical arguments. In other words, I can make a script that says that: if <something happens> then <something happens> but if <nothing happens> then <something else happens> That, along with triggers, which enable a modder to (shocking) trigger an event, action, or movement based on something else, true ingame logic, checking, and flexible modification of normally hardcoded variables while in-game promises some very unique modding possibilities. When you get right down to it, really, damn near anything is possible in Lua. Data himself said on IRC a few weeks ago that, and I quote "Lua is just so goddamn powerful". |
Page 1 of 6 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |