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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Lord Tim's WeatherSystems™
Woose1 wrote: I want a tool that makes it rain metal apartment houses made out of tigers on fire filled with bees. I want a Lua tool that gives me the ability to stitch your mouth together. That wasn't even funny in the slightest. So.... How many algorithms are there when it comes to Lua?
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Sat Nov 29, 2008 4:53 am |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Lord Tim's WeatherSystems™
Algorithm is just a fancy way of saying a specific bunch of lines put together for a purpose. A tornado algorithm in Lua for CC, for example would look something like this: Code: for obj in MovableMan do obj.Vel = obj.Vel + Vector(-math.min((obj.X-tor.X)/10,20),math.min(1/(math.pow((obj.X-tor.X)/10,2)+0.01),40)) end
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Sat Nov 29, 2008 5:24 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Lord Tim's WeatherSystems™
Roy-G-Biv wrote: How many algorithms are there when it comes to Lua? Hundred kojillion, tops. Let's think about what an algorithm is: a procedure, rule or formula for solving a problem. That should say it all.
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Sun Nov 30, 2008 12:15 am |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Lord Tim's WeatherSystems™ [Release]
Updated with some cool stuff.
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Tue Dec 16, 2008 7:35 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Lord Tim's WeatherSystems™ [Release]
that is some cool stuff. ill DL on the 6th, when im back with my computer. no point me having it now, but it looks like there have been a lot of improvements
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Tue Dec 16, 2008 2:16 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Lord Tim's WeatherSystems™ [Release]
Tornado looks and sounds epic, testing now Edit: Awesome, I couldn't get the tornado to work but the rest was epic. I think your missing an 'S' is the tornado's code: Code: function WeatherSystems:Tornado(x,t,m) -- what it is now Code: function WeatherSystems:Tornado(x,t,s,m) -- In the Lua file it says 'S' is the strength and it ain't there
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Tue Dec 16, 2008 5:35 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Lord Tim's WeatherSystems™ [Release]
Pretty stuff. Except I when I tried using the tornado with WeatherSystems:Tornado(100,1) all the actors were ripped into shreds and thrown over the field multiple times and I never got to see the tornado itself.
Oh well. The clouds look pretty, but that method will make it super laggy if used alot and its not good. Maybe use animated MOSParticles instead? Or slower glows, but last longer and lower emission rates?
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Tue Dec 16, 2008 6:57 pm |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Lord Tim's WeatherSystems™ [Release]
Roon3 wrote: Tornado looks and sounds epic, testing now Edit: Awesome, I couldn't get the tornado to work but the rest was epic. I think your missing an 'S' is the tornado's code: Code: function WeatherSystems:Tornado(x,t,m) -- what it is now Code: function WeatherSystems:Tornado(x,t,s,m) -- In the Lua file it says 'S' is the strength and it ain't there Right. Sorry about that. I took out strength at the last second, because it doesn't work well at all with the way I was doing it. I just forgot to take it out of the little documentation bit.
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Wed Dec 17, 2008 2:28 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Lord Tim's WeatherSystems™ [Release]
i think its broken. it isnt an rte, and i cant get it to work. even when i added the .rte part and stuff.
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Thu Mar 26, 2009 3:05 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Lord Tim's WeatherSystems™ [Release]
LordTim made it that way.
Don't change it to an rte.
And follow the instruction, type in the lua code.
For me, the tornado just nukes the map, so I had to disable it.
As in suddenly the terrain atomizes and everyone dies.
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Thu Mar 26, 2009 3:54 am |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Lord Tim's WeatherSystems™ [Release]
Please. Make it rain fire.
Make it start raining blood and play the song of the same name.
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Thu Mar 26, 2009 9:50 am |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: Lord Tim's WeatherSystems™ [Release]
That would actually be pretty cool and some fire flying gore would add coolness points.
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Sun Apr 05, 2009 2:03 pm |
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Cmdr 5ir
Joined: Sun Feb 28, 2010 5:29 am Posts: 172
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Re: Lord Tim's WeatherSystems™ [Release]
Where is the fudging dl
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Mon Mar 08, 2010 4:44 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Lord Tim's WeatherSystems™ [Release]
This was released a year and a half ago. The download is looong gone. And you just necro'd a year long dead topic.
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Mon Mar 08, 2010 4:58 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Lord Tim's WeatherSystems™ [Release]
However, it should be put back. I've lost my copy, however <_< If anyone else has it, a repost would be lovely.
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Mon Mar 08, 2010 7:26 am |
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