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 Simple Lua requests thread. 
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Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
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Post Re: Simple Lua requests thread.
Now can you do it so it only works when it is in an area?


Fri Aug 29, 2008 12:22 am
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Simple Lua requests thread.
for actor in MovableMan.Actors do
[tab]if SceneMan.Scene:WithinArea("Win Zone", actor.Pos)
[t][t]if actor.ClassName == ACRocket then
[t][t][t]actor.Vel = 0
[t][t]end

[t][t]if actor.ClassName == ACDropship then
[t][t][t]actor.Vel = 0
[t][t]end
[t]end
end


Fri Aug 29, 2008 12:31 am
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Joined: Wed Dec 26, 2007 6:33 am
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Location: Trapped in UCP. Send help.
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Post Re: Simple Lua requests thread.
Grif wrote:
for actor in MovableMan.Actors do
[tab]if SceneMan.Scene:WithinArea("Win Zone", actor.Pos)
[t][t]if actor.ClassName == ACRocket then
[t][t][t]actor.Vel = 0
[t][t]end

[t][t]if actor.ClassName == ACDropship then
[t][t][t]actor.Vel = 0
[t][t]end
[t]end
end

Code:
   ATTN:
      Code tags preserve tabs.
                        That is all


Fri Aug 29, 2008 3:28 am
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Post Re: Simple Lua requests thread.
ATTN: Typing into forums means that the tab key doesn't work.


Sat Aug 30, 2008 1:43 am
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Location: Trapped in UCP. Send help.
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Post Re: Simple Lua requests thread.
Ctrl v still does.


Sat Aug 30, 2008 11:37 am
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Joined: Thu Jan 03, 2008 8:17 am
Posts: 24
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Post Re: Simple Lua requests thread.
What would be the code to make any loose Particles and MOSRotatings in an area accelerate leftward?


And is it possible to make the backround autoscroll yet?


Sat Aug 30, 2008 9:32 pm
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Joined: Tue Dec 12, 2006 3:10 pm
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Post Re: Simple Lua requests thread.
Well this should work, bash the code if doesn't.
Code:
for particle in MovableMan.Particles do if SceneMan.Scene:WithinArea("Left Zone", particle.Pos) then particle.Vel = Vector(-30,particle.Vel.Y) end end


Blargh, be sure to add it on a UpdateActivity()


Sat Aug 30, 2008 9:53 pm
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Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
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Post Re: Simple Lua requests thread.
What would be the action I use for deleting things?

Like Bleh:GibThis but without the mess. (It also doesn't work on particles)


Sun Aug 31, 2008 4:07 am
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Joined: Sun May 18, 2008 8:30 am
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Post Re: Simple Lua requests thread.
Make the actor's velocity so high that it phases through the ground.


Sun Aug 31, 2008 4:21 am
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Post Re: Simple Lua requests thread.
Too laggy, anyway, I figured it out.

Code:
Bleh.Lifetime = 1;


Sun Aug 31, 2008 4:26 am
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Post Re: Simple Lua requests thread.
RemoveActor() also works, I believe.


Sun Aug 31, 2008 4:32 am
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Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
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Post Re: Simple Lua requests thread.
How do I check if an actor has something in his inventory when he enters an area? (A grenade, to be specific.)

And how do I set a ship's AIMode to Return?


Mon Sep 01, 2008 11:01 pm
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Joined: Fri Mar 16, 2007 1:28 pm
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Location: Finland
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Post Re: Simple Lua requests thread.
I need a way to get the degree between two vectors. (actor and predetermined vector or area)
For example, aimangle from actor to brain.


Tue Sep 02, 2008 3:38 pm
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Simple Lua requests thread.
I also need a way to find out how many of a certain instance name are in the game at once.


Tue Sep 02, 2008 11:14 pm
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Post Re: Simple Lua requests thread.
AtomicTroop wrote:
I need a way to get the degree between two vectors. (actor and predetermined vector or area)
For example, aimangle from actor to brain.


That's something that I'm like 95% sure is impossible with current Lua functionality.


Wed Sep 03, 2008 1:04 am
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