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 Shurikans and non exploding explosives 
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Joined: Sat Jun 23, 2012 2:03 pm
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Post Shurikans and non exploding explosives
I looked around the forums for anything that could help me with this, but I couldn't find anything; sorry if there is already an existing thread.

A friend and I are trying to make ninja inspired mod and one of the cheapest things that we plan on having is the Shurikan and the Kunai. We thought it would be a good idea just to borrow the code from Ronin Stones and change some attributes, but when we changed the mass to 1 (kilogram), and max throw velocity to 95, all it does is look pretty, cut grass, and phase through enemies.

Could anybody tell us about what makes stone damage opponents, and how we can make these shurikans? Would we need to code a whole new thing?


Sat Jun 23, 2012 2:10 pm
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Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
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Location: In your office, earning your salary.
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Post Re: Shurikans and non exploding explosives
The UniTec mod has throwing knifes and shurikens. They aren't really TDExplosives though, they are HDFirearms which simulate to be a shuriken being thrown, and they look very good.


Sat Jun 23, 2012 10:58 pm
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Post Re: Shurikans and non exploding explosives
Thanks! I also noticed that they have staffs, pretty close to some stuff im trying to make.


Sat Jun 23, 2012 11:39 pm
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Data Realms Elite
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Post Re: Shurikans and non exploding explosives
Remember not to copy the content, just use them as a base to learn. If you'd like to use them, ask permission to the author.


Sun Jun 24, 2012 12:01 am
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