If I spawn a pixel with a gun, and I attach this script
Code:
function Create(self)
self.StartX = self.Pos.X
self.StartY = self.Pos.Y
self.KeepVel = Vector(self.Vel.X,self.Vel.Y)
end
function Update(self)
self.Pos = Vector(self.StartX,self.StartY)
self.Vel = Vector(self.KeepVel.X,self.KeepVel.Y)
end
to it, it wouldn't move but it would keep it's velocity, right? Which means that even if it's not moving, it still has force, so if something runs at it, it will be damaged by the pixel?