Need help on vectors lulz
Yes, I knew that the title would catch your attention.
First off, I want to get a vector that starts at self and ends in self.target. The code should be something like
Code:
self.NewVector = SceneMan:ShortestDistance(self.Pos,self.target.Pos,SceneMan.SceneWrapsX)
, right?
Now, with which commands can I get information about the vector, like the angle it has?