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 If holding this and person fires then crouch. 
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Joined: Mon Oct 25, 2010 5:51 am
Posts: 1198
Location: Sydney
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Post If holding this and person fires then crouch.
I need a reliable script for a weapon that forces the actor holding it to crouch when it fires. I was playing around with the shovel script to find the device, but I don't know what do do from there on...
Please?


Sun May 29, 2011 4:11 am
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Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
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Post Re: If holding this and person fires then crouch.
EDIT:

Code:

function Create(self)

local curdist = 70 -- Change this distance based on your own gun
  for actor in MovableMan.Actors do
      local avgx = actor.Pos.X - self.Pos.X;
      local avgy = actor.Pos.Y - self.Pos.Y;
      local dist = math.sqrt(avgx ^ 2 + avgy ^ 2);
      if dist < curdist then
         curdist = dist;
         self.parent = actor;
    self.parent:GetController():SetState(10, true)
      end
end
end

function Update(self)
self.parent:GetController():SetState(10, true)
end



This should work fine.


Sun May 29, 2011 5:00 am
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Joined: Sat Feb 26, 2011 10:29 am
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Post Re: If holding this and person fires then crouch.
You should first make sure the actor is not walking(MOVE_RIGHT or MOVE_LEFT) or in the air(actor:GetAltitude(0,0) < ?), then lock the state to 10(BODY_CROUCH) about the whole process(not only in function Create). Give the gun an ActivationDelay, leaving actor some time to crouch down, or, I donno if there's a method to judge whether the actor is already crouch down.


Sun May 29, 2011 5:37 am
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Joined: Mon Oct 25, 2010 5:51 am
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Post Re: If holding this and person fires then crouch.
lol, I attached it to the fired particle, and it was created when it fired, about every second. It made the actor bum shuffle his was across the tutorial bunker :P

Any way to enforce the crouch as long as the actor holds fire?

EDIT: nvm, increased lifetime

Thanks for the help guys :grin:

EDITEDIT: what about a .lua controlled hinge, just to make something dangle?


Last edited by Kettenkrad on Sun May 29, 2011 10:51 am, edited 1 time in total.



Sun May 29, 2011 7:40 am
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Joined: Sat Feb 26, 2011 10:29 am
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Post Re: If holding this and person fires then crouch.
Kettenkrad wrote:
lol, I attached it to the fired particle, and it was created when it fired, about every second. It made the actor bum shuffle his was across the tutorial bunker :P
Any way to enforce the crouch as long as the actor holds fire?
EDIT: nvm, increased lifetime
Thanks guys :grin:
EDITEDIT: what about a .lua controlled hinge, just to make something dangle?


eh, I'll suggest you to attach a lua-attached particle to the gun.
the lua code:when create. look for its parent gun, then keep checking whether there's a actor hold the weapon.(If you don't keep checking in the function Update, the lua will not work right after you drop it or change user of it)

after that:


Sun May 29, 2011 10:27 am
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