Author |
Message |
zoidberg
Joined: Fri Feb 25, 2011 3:52 pm Posts: 39
|
How to: Tables
i have a global table indexes in this table are actor's IDs, so they stand not in a serial row
as i know the "for i = 0, #table do" cycle will stop if tried to acces a nil element
how can i cycle through the whole table? maybe table.foreach?
|
Sun Mar 13, 2011 10:55 am |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: How to: Tables
"for i = 1, #table do" will cycle through all of the table's non-nil items, even if it bumps into a nil one in the middle of cycling.
|
Sun Mar 13, 2011 3:02 pm |
|
|
zoidberg
Joined: Fri Feb 25, 2011 3:52 pm Posts: 39
|
Re: How to: Tables
ok, i'll try again
another question: is there any sense in using table.remove and table.insert?
|
Sun Mar 13, 2011 4:36 pm |
|
|
Abdul Alhazred
DRL Developer
Joined: Tue Aug 11, 2009 5:09 am Posts: 395
|
Re: How to: Tables
Insert and remove can shift existing elements. You can read about it here: Lua 5.1 Reference Manual: Table insertOne important thing that you may or may not be aware of: Lua Docs wrote: An unsigned char specifying the MOID that this MovableObject is assigned for the current frame only. In my experience the IDs usually stay the same between frames, but there are no guarantees.
|
Sun Mar 13, 2011 6:13 pm |
|
|
zoidberg
Joined: Fri Feb 25, 2011 3:52 pm Posts: 39
|
Re: How to: Tables
i don't use IDs of multi-framed MOs, but 1-framed actors' IDs btw, thanks!
|
Sun Mar 13, 2011 8:47 pm |
|
|
Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
|
Re: How to: Tables
He means processing update frames.
|
Sun Mar 13, 2011 9:00 pm |
|
|
zoidberg
Joined: Fri Feb 25, 2011 3:52 pm Posts: 39
|
Re: How to: Tables
Roast Veg wrote: He means processing update frames. oh... i think i've trapped on that thing (with IDs and frames), cause my script suddenly started to do weird things with an actor which it should ignore (which wasn't added to operated table too)
|
Tue Mar 15, 2011 2:43 pm |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: How to: Tables
Question: Why store actor IDs at all? Why not just GetMOFromID so you have a stable pointer rather than an unstable MOID?
|
Wed Mar 16, 2011 2:48 am |
|
|
zoidberg
Joined: Fri Feb 25, 2011 3:52 pm Posts: 39
|
Re: How to: Tables
cause it's funny
|
Thu Mar 17, 2011 12:34 pm |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: How to: Tables
That's probably not a great way to make programming decisions.
|
Thu Mar 17, 2011 12:42 pm |
|
|
zoidberg
Joined: Fri Feb 25, 2011 3:52 pm Posts: 39
|
Re: How to: Tables
nevermind. i've made it to work in some other way
|
Thu Mar 17, 2011 12:59 pm |
|
|
|