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 Help, indexing existing AEmitters 
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Joined: Wed May 20, 2009 3:10 pm
Posts: 366
Location: Århus, Denmark
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Post Help, indexing existing AEmitters
I have a problem I have made this simple search and indexing code, but it won't find any of my existing "Teleporter Texture B"s. The "Teleporter Texture B"s are placed in the scene it self. I have tried to run the script in the first updated frame instead of StartActivity(), but the same results.
Code:
  --teleporter

   self.Teleporter = {};

  local teleporternumber = 1
 
  for actor in MovableMan.Particles do
    if string.find(actor.PresetName, "Teleporter Texture B") == true then
      self.Teleporter[teleporternumber] = actor
      teleporternumber = teleporternumber + 1
    end
  end


It works when i am defining the teleporters in the script itself instead of inside the scene, so it shouldn't be anything else than this part.


Mon Feb 07, 2011 8:23 am
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Joined: Fri Dec 18, 2009 11:00 pm
Posts: 167
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Post Re: Help, indexing existing AEmitters
First off you can save using a local by using:

Code:
  --teleporter

   self.Teleporter = {};
 
  for actor in MovableMan.Particles do
    if string.find(actor.PresetName, "Teleporter Texture B") == true then
      self.Teleporter[#self.teleporter + 1] = actor
    end
  end


but that won't solve your problem which is, I think you have set hitsmos and getshitbymos to 0 therefore just like feet and hands it can not be found or altered by lua.


Mon Feb 07, 2011 10:29 am
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Joined: Wed May 20, 2009 3:10 pm
Posts: 366
Location: Århus, Denmark
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Post Re: Help, indexing existing AEmitters
Hitmos and gethitbymos is set to 1, so well I am out of ideas :/


Mon Feb 07, 2011 5:03 pm
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Joined: Fri Dec 18, 2009 11:00 pm
Posts: 167
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Post Re: Help, indexing existing AEmitters
Ohh oh I know

Code:
  --teleporter

   self.Teleporter = {};
 
  for actor in MovableMan.Particles do
    if actor.PresetName == "Teleporter Texture B" then
      self.Teleporter[#self.teleporter + 1] = actor
    end
  end


Will work but string.find returns a number not a boolean.


Mon Feb 07, 2011 5:48 pm
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Joined: Wed May 20, 2009 3:10 pm
Posts: 366
Location: Århus, Denmark
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Post Re: Help, indexing existing AEmitters
Didn't work, same result :/


Mon Feb 07, 2011 5:59 pm
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Joined: Fri Dec 18, 2009 11:00 pm
Posts: 167
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Post Re: Help, indexing existing AEmitters
did you set getshitbymos to 1?

it should work, it is an AEmitter right?

I tested it in zombie mission finding the zombie generators, they are placed via lua are you using soplace, it should work with both.


Mon Feb 07, 2011 7:40 pm
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