View unanswered posts | View active topics It is currently Thu Dec 26, 2024 6:35 pm



Reply to topic  [ 2 posts ] 
 CC + RPG Elements? 
Author Message
User avatar

Joined: Mon Apr 05, 2010 8:04 am
Posts: 149
Location: Under your bed
Reply with quote
Post CC + RPG Elements?
Would it be possible to use Lua to add an rpg-ish touch to CC? I've had a couple ideas regarding this, and I'd like to share them. This would probably require the system to be thoroughly entwined with the entire mod. It would be kinda buggy and would probably change every instance of the affected gun/actors, unless I'm missing something. Here's my line of thinking.

1. Add a global variable for each actor, representing their "EXP"
2. Somehow set the actor/gun/bullet to add EXP for each kill said actor makes.
3. Set checkpoints in the EXP as "Level ups" to modify various stats of the gun's and actor's stats. (bullet mass/vel, actor health/impulse gib limit/wound limit, etc. etc.)

Please share any ideas on the subject.


Fri Dec 24, 2010 2:39 am
Profile YIM
User avatar

Joined: Mon Apr 05, 2010 8:04 am
Posts: 149
Location: Under your bed
Reply with quote
Post Re: CC + RPG Elements?
Hmmm, I'll run another search, thanks for the info.

EDIT: I'll probably make a mod semi semi based on this for personal use, but if someone else wants it they can pm me.


Fri Dec 24, 2010 2:46 am
Profile YIM
Display posts from previous:  Sort by  
Reply to topic   [ 2 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.487s | 13 Queries | GZIP : Off ]