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			| Petethegoat 
					Joined: Mon Jun 15, 2009 4:02 pm
 Posts: 905
   |   Particle equivalent of: for actor in MovableMan.Actors doThe subject says it all really.Something like particle in MovableMan.Particles?
 
 HURP DERP
 
 
 
    							Last edited by Petethegoat on Sat Sep 25, 2010 4:53 pm, edited 1 time in total. 
 
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			| Sat Sep 25, 2010 4:43 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Particle equivalent of: for actor in MovableMan.Actors doYa we figured it out, it's MovableMan.Particles.LOL
 
 
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			| Sat Sep 25, 2010 4:52 pm | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: Particle equivalent of: for actor in MovableMan.Actors doAlso, just for reference, the 'particle' or 'actor' is entirely inconsequential. It's just defining a reference; it can be whatever the hell you feel like. 
 
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			| Mon Sep 27, 2010 12:36 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Particle equivalent of: for actor in MovableMan.Actors doOne of my friends likes to do his for loops with type of baked food items. 'For Pie In SeriousArray(5) Do' 
 
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			| Mon Sep 27, 2010 1:10 am | 
					
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			| FlamingHilt 
					Joined: Fri Dec 17, 2010 4:17 am
 Posts: 5
   |   Re: Particle equivalent of: for actor in MovableMan.Actors doI know I'm necroing this topic a bit, but I figured it was relevant and not worth a new topic anyways.
 Since you can call the object anything you want (IE "Pie"), I take it you can only ask for objects from a list?
 
 For example,
 for actor in MovableMan.Actors do
 
 Could be written as
 for pie in MovableMan.Actors do
 
 Since MovableMan.Actors is a list of actors, correct?
 
 My question then is, how do I get a list of an actor's emitters? I have tried
 for AEmitter in actor.AEmitters do
 
 to no avail (throws a nil reference error).
 
 Any help appreciated.
 
 
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			| Sat Dec 18, 2010 3:14 am | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Particle equivalent of: for actor in MovableMan.Actors doI don't think you can do that.
 However, I believe that there is a table that stores emitters, but I'm not sure if emitters on actors can be accessed with this table.
 
 
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			| Sat Dec 18, 2010 7:13 am | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: Particle equivalent of: for actor in MovableMan.Actors dopairs(Emitters) is an automatically maintained list of all scripted emitters currently on the scene.
 However, actor-attached emitters (as in, wounds) are treated as attachables, and are therefore impossible to work with.
 
 
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			| Sat Dec 18, 2010 7:17 am | 
					
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			| FlamingHilt 
					Joined: Fri Dec 17, 2010 4:17 am
 Posts: 5
   |   Re: Particle equivalent of: for actor in MovableMan.Actors doYea, I was going through the documentation, and it doesn't look like there is any good way to access attachables.
 Thoughts on giving the actor a list of emitters?
 
 I have plenty of Java under my belt and figuring out this Lua madness is both frustrating and exhilarating.
 
 
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			| Sat Dec 18, 2010 7:35 am | 
					
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			| mail2345 
					Joined: Tue Nov 06, 2007 6:58 am
 Posts: 2054
   |   Re: Particle equivalent of: for actor in MovableMan.Actors doYou can get SORT OF access to MO attachables by iterating though the MO index(set i to one, increase it, grab mo, until you hit the number of moids).This allows you to change scale(scale = 0 makes it invisible), delete(I think), and a handful of other things.
 
 
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			| Sun Dec 19, 2010 2:09 am | 
					
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			| FlamingHilt 
					Joined: Fri Dec 17, 2010 4:17 am
 Posts: 5
   |   Re: Particle equivalent of: for actor in MovableMan.Actors doWell, emitters have an EnableEmission method, so that's no problem. They also have IsAttachedTo, which takes an actor, so that's no problem. The question now is, how do I get to all the emitters? I hate to ask for actual code but I'm not sure what you mean but iterating through the MO index. I know how to iterate of course, but what am I looking for? Something like this?: Code: for i = 1, MovableMan:GetMOIDCount()-1if (MovableMan:GetMOFromID(i).IsEmitter()) then
 dostuff
 end
 end
 
As I said in my first paragraph, if I can get to a list of emitters then it's no problem. Code: if (emitter.IsAttachedTo(actor)) thenif (emitter.IsEmitting() == 1) then
 emitter.EnableEmission(0)
 end
 end
 
That is, assuming IsEmitting and EnableEmission return and take indices instead of booleans. It didn't say in the documentation -- anybody know? Thanks.
 
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			| Tue Dec 21, 2010 1:52 am | 
					
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