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[ 6 posts ] |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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TimerManager:PauseSim
Just curious, I'm obviously not getting the function. D: First off, what exactly does it do, and does it even work in game atm? Also, When I do, TimerManager:PauseSim(true); it says that I'm doing PauseSim([TimerManager], boolean), and it needs to be PauseSim(boolean). Just wondering if anyone could shed any light on this.
Thanks :>
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Sat Aug 07, 2010 3:46 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: TimerManager:PauseSim
TimerMan:PauseSim(true);
?
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Sat Aug 07, 2010 3:50 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: TimerManager:PauseSim
Well, pretty sure it's TimerManager, and when I try that it says TimeMan is nil. Main problem is putting the right arguments in which I don't get, but maybe it just doesn't exist now. :/
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Sat Aug 07, 2010 3:58 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: TimerManager:PauseSim
Should be TimerMan, and the only argument is a boolean value. Do it exactly like Grif said, but with TimerMan.
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Sat Aug 07, 2010 4:07 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: TimerManager:PauseSim
Epic typo, paul? O_o I don't think any other scripts will get run after this is called (because each frame won't happen), but I'm not sure.
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Sat Aug 07, 2010 4:08 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: TimerManager:PauseSim
Lol yea it was TimerMan, and Geti's right, the game just freezes, but strangely enough the item you're going to place keeps animating. Prolly nothing, but yea that's one uselesss function :>
Thanks guys
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Sat Aug 07, 2010 4:17 am |
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