Fair enough.
I'm assuming you know how to attach scripts to objects.
Attach the following to whatever, and place that in the scene. for as long as it lives, all team 2 actors will be deleted.
Code:
function Update(self)
for actor in MovableMan.Actors do
if actor.Team == 1 then actor.ToDelete = true end
end
end
I'm not sure if the teams are enumerated like they are in .ini, but I'm sure you can change it to 2 if it doesn't work.