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 I need help with a script I am making 
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Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
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Post Re: I need help with a script I am making
I would assume self.maxlazerlength = 500;


Wed Jan 20, 2010 5:50 am
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: I need help with a script I am making
Edit: Here.

Code:
function Create(self)
   self.mapwrapx = SceneMan.SceneWrapsX;
   self.maxlazerlength = 500;
   self.particlespacing = 10;
   self.parspeed = 10 -- SPEED OF PARTICLE HERE
   self.weaponname = "Justice";

   local curdist = 50;
   for i = 1,MovableMan:GetMOIDCount()-1 do
      gun = MovableMan:GetMOFromID(i);
    if gun.PresetName == self.weaponname and gun.ClassName == "HDFirearm" and (gun.Pos-self.Pos).Magnitude < curdist then
      actor = MovableMan:GetMOFromID(gun.RootID);
     if MovableMan:IsActor(actor) then
   self.parent = ToActor(actor);
   self.parentgun = ToHDFirearm(gun);

   local terrcheck = Vector(0,0);
   local terrainray = SceneMan:CastStrengthRay(self.parentgun.MuzzlePos,Vector(i*10,0):RadRotate(self.parent:GetAimAngle(true)),0,terrcheck,4,0,true)
      if terrainray == true then
   self.lazerlength = math.floor(SceneMan:ShortestDistance(self.parentgun.MuzzlePos,terrcheck,self.mapwrapx).Magnitude/self.particlespacing)
      else
   self.lazerlength = math.floor(self.maxlazerlength/self.particlespacing);
      end

      for i = 1, self.lazerlength do
   self.lazerpar = CreateMOPixel("Justice Shot"); -- CHANGE THIS TO YOUR PARTICLE
   self.lazerpar.Pos = self.parentgun.MuzzlePos + Vector(i*self.particlespacing,0):RadRotate(self.parent:GetAimAngle(true));
   self.lazerpar.Vel = Vector(self.parspeed,0):RadRotate(self.parent:GetAimAngle(true));
   MovableMan:AddParticle(self.lazerpar);
      end

     end
    end
   end

end


self.maxlazerlength and self.particlespacing in the create funtion are the things to change.


Wed Jan 20, 2010 5:52 am
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