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 Adding an object as a gib with lua. 
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Joined: Fri Dec 22, 2006 4:20 am
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Post Adding an object as a gib with lua.
How do you or can you do that?


Mon Oct 12, 2009 8:12 am
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Joined: Mon Jun 30, 2008 9:13 pm
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Post Re: Adding an object as a gib with lua.
Code:
function Destroy(self)
  local particle = CreateMOSRotating("blah")
  particle.Pos = self.Pos
  particle.Vel = self.Vel
  MovableMan:AddParticle(particle)
end
Though this happens also upon settling and Lifetime running out.


Mon Oct 12, 2009 1:36 pm
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Post Re: Adding an object as a gib with lua.
Can you do this?
Code:
function Update(self)
  self.somevariable = whatever
end

function Destroy(self)
  local particle = CreateMOSRotating("self.somevariable blah")
  particle.Pos = self.Pos
  particle.Vel = self.Vel
  MovableMan:AddParticle(particle)
end

Or would it be (self.somevariable "blah")?


Tue Oct 13, 2009 2:53 am
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Joined: Wed Dec 13, 2006 5:27 am
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Post Re: Adding an object as a gib with lua.
It would be:
Code:
self.somevariable .. "blah"

The ".." operator is a concatenation operator, otherwise known as "put that onto the end of this".


Tue Oct 13, 2009 3:00 am
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Post Re: Adding an object as a gib with lua.
So the preset would be "blah whatever" if (self.somevariable .. "blah") in that case, right?


Tue Oct 13, 2009 3:07 am
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: Adding an object as a gib with lua.
It's like addition. Whatever is to the left of the concat operator is what the part on the right is added to,
"Bleh" .. "Blah" = "BlehBlah"


Tue Oct 13, 2009 3:08 am
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Post Re: Adding an object as a gib with lua.
Ooooh, I see. Thats very useful.


Tue Oct 13, 2009 3:14 am
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