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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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a script than will make a particle ignore terrain
basicaly what the title says. i want to have a particle hit actors normaly but ignore the terrain completly and will not harm it in no way.
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Mon Jul 27, 2009 9:00 am |
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Kyred
Joined: Sun May 31, 2009 1:04 am Posts: 308
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Re: a script than will make a particle ignore terrain
I don't think that's possible, atm. Unless you set the particle's velocity to zero and carry the particle through the terrrain with constant position resetting.
In that sense, I guess it would be possible. Just impractical. But that's what Lua is for anyway =P. Making the impossible impractical.
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Mon Jul 27, 2009 9:03 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: a script than will make a particle ignore terrain
nono, just use something with no atomgroup and make it spawn particles that affect actors.
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Mon Jul 27, 2009 9:53 am |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: a script than will make a particle ignore terrain
No atomgroups make CC crash iirc.
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Mon Jul 27, 2009 10:43 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: a script than will make a particle ignore terrain
sorry, i mean null atomgroups, either with a custom defined one or just an autogen with huge depth and res.
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Mon Jul 27, 2009 11:42 am |
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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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Re: a script than will make a particle ignore terrain
Geti wrote: sorry, i mean null atomgroups, either with a custom defined one or just an autogen with huge depth and res. i guess than i could try this one... i did not know what depth and resolution do so i just let them at standard values...
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Mon Jul 27, 2009 12:35 pm |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: a script than will make a particle ignore terrain
use my fabulous atomgroup (which I use for pinned stuff I don't want to collide): Code: AddActor = AtomGroup InstanceName = phase AutoGenerate = 1 AddAtom = Atom Offset = Vector X = 0 Y = -9999 Material = Material CopyOf = Air basically it will only hit terrain that is 9999 pixels above it which isn't really going to happen, so it glides through terrain, however it isn't going to hit actors or anything else either... without lua...
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Mon Aug 03, 2009 10:30 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: a script than will make a particle ignore terrain
*sniff sniff* I smell a ghost ship coming!
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Tue Aug 04, 2009 2:15 am |
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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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Re: a script than will make a particle ignore terrain
CaveCricket48 wrote: *sniff sniff* I smell a ghost ship coming! nope a real close combat weapon. becose swords dont disinegrade terrain when they come close to it
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Tue Aug 04, 2009 1:53 pm |
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Cadwaller
Joined: Wed Jun 03, 2009 1:12 am Posts: 93
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Re: a script than will make a particle ignore terrain
You could make a particle with very high sharpness and velocity that had a gib which would activate upon "touching" the enemy actor. This wouldn't damage the landscape and what I mean by "touching" is that you would tell your script to only activate the gib when the particle reached a certain distance from the enemy actor.
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Thu Aug 06, 2009 6:39 pm |
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