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 Script depending on other script 
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Joined: Wed Nov 22, 2006 3:19 pm
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Post Script depending on other script
Is it possible to have a script that depends on another one?

Like, if script A results in 'true', it would trigger Script B (Which is a completely different .lua file that is attached to a different emitter/particle/actor/whatever).

If it is possible, then i'd like to know how.

PS. I can do this in rather hacky ways, but i'm asking if there's a direct way to do it.


Sun Jul 26, 2009 10:38 pm
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Post Re: Script depending on other script
viewtopic.php?f=73&t=15692


Sun Jul 26, 2009 11:00 pm
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Post Re: Script depending on other script
Interesting... I'll look into it and try not to fail >____>'

Thanks. :D


Sun Jul 26, 2009 11:26 pm
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Post Re: Script depending on other script
Correct me if i am wrong, but isn't are you need are global variables.

http://lua-users.org/wiki/ScopeTutorial

Just don't make the variable somethin common


Wed Jul 29, 2009 1:31 am
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REAL AMERICAN HERO
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Post Re: Script depending on other script
Yes, but a global variable would be changed by each instance of the object; say you had a screen that would only work if there's an antenna for it. If someone built one antenna that has global variable "showscreens" then any screen on the map is going to be lit up. So you could do a global list, and find a partner within that list (see: teleporters, etc) or you can use mail's increasingly insane workarounds.


Wed Jul 29, 2009 1:46 am
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Post Re: Script depending on other script
Well, I already did what I needed to do with some hackyness.


Wed Jul 29, 2009 11:26 am
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