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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Parting bullets that meet back at a specific point?
Then you maybe did something wrong? The particles are only spawned in the create function. Unless of course made it spawn 7 copies of itself.
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Mon Jul 20, 2009 8:08 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Parting bullets that meet back at a specific point?
All I did was replace the Particle SMG with my MO. Nothing else.
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Mon Jul 20, 2009 8:20 pm |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Parting bullets that meet back at a specific point?
Is your MO the thing that has this script? It should not be.
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Mon Jul 20, 2009 8:58 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Parting bullets that meet back at a specific point?
Wait... It shouldn't? Then what should? I had it for the MOPixel and it worked once, then I started up CC again and it stopped working how it should.
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Mon Jul 20, 2009 9:12 pm |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Parting bullets that meet back at a specific point?
It should be something that wounds stuff. Like Particle SMG's.
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Mon Jul 20, 2009 9:37 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Parting bullets that meet back at a specific point?
That's what I put it on.
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Tue Jul 21, 2009 1:56 am |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Parting bullets that meet back at a specific point?
Why don't you just post it here and I'll fix it for you?
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Tue Jul 21, 2009 9:21 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Parting bullets that meet back at a specific point?
The script or the code for the MO? They both should work. No idea what's making them multiply.
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Tue Jul 21, 2009 9:30 am |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Parting bullets that meet back at a specific point?
It multiplies because you modified the code so that it creates seven copies of itself rather than creating seven ordinary bullets. The CreateMOPixel needs to be something like Particle SMG, Particle 7.62x39 or some other bullet that's not running the script, not the MO that's running this script.
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Tue Jul 21, 2009 9:37 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Parting bullets that meet back at a specific point?
You sort of need two seperate MOs, one with the first script, one with the second... The particle created in the create has to have that code in update.
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Tue Jul 21, 2009 9:46 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Parting bullets that meet back at a specific point?
piipu wrote: It multiplies because you modified the code so that it creates seven copies of itself rather than creating seven ordinary bullets. The CreateMOPixel needs to be something like Particle SMG, Particle 7.62x39 or some other bullet that's not running the script, not the MO that's running this script. Alright, I'll try that. *EDIT* That works.
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Tue Jul 21, 2009 4:38 pm |
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