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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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SaveScreenToBMP/SaveBitmapToBMP
Has anyone had any success at all getting either of these functions to work? I can call them both perfectly, no errors whatsoever, but no files are created. I need savebitmap in particular so that I can figure out what Data calls his screen buffer (so that I can use drawline).
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Fri Jun 26, 2009 8:04 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: SaveScreenToBMP/SaveBitmapToBMP
The screen buffer isn't exposed yet. I talked to hm about it and he said that both it and sound are the next things he will expose.
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Fri Jun 26, 2009 11:07 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: SaveScreenToBMP/SaveBitmapToBMP
So, when will SetPlayerBrain and ActivtiyState be fixed, while we are on the topic on Data fixing up the interface?
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Fri Jun 26, 2009 11:17 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: SaveScreenToBMP/SaveBitmapToBMP
As far as I know those work just fine.
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Fri Jun 26, 2009 11:40 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: SaveScreenToBMP/SaveBitmapToBMP
Code: ActivityMan:GetActivity().ActivityState = Activity.EDITING and Code: ActivityMan:GetActivity():SetPlayerBrain(ActivityMan:GetActivity():GetControlledActor(0),0) Say otherwise. Oh, I know that those worked in B22.
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Fri Jun 26, 2009 11:59 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: SaveScreenToBMP/SaveBitmapToBMP
Nice. Next build we get proper sound objects to use with PlaySound?
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Sat Jun 27, 2009 12:41 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: SaveScreenToBMP/SaveBitmapToBMP
LFOW, not necessarily. They're on his list, though. Mail: Activity.EDITING never works once DONE has been pressed in the bunker build stage. This means that it won't work on most skirmish levels. On the other hand, you're right about SetPlayerBrain. I'm not sure which of the updates broke it, as that worked in earlier versions of B23 as well.
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Sat Jun 27, 2009 12:45 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: SaveScreenToBMP/SaveBitmapToBMP
Any more buttery hints as to what is at the top of said "list"? More Sparkle Magic! perhaps?
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Sat Jun 27, 2009 12:48 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: SaveScreenToBMP/SaveBitmapToBMP
The list is huge. We have a ticketing system set up to store it all. I'm not telling you any more
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Sat Jun 27, 2009 12:53 am |
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