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Mod limit?
http://45.55.195.193/viewtopic.php?f=72&t=31936
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Author:  Jac_Solar [ Sat Oct 13, 2012 10:27 pm ]
Post subject:  Mod limit?

Hey. I apologise if this has been asked before - I did a quick search, but I couldn't find anything related to my question, but this is related to the newest version (1.0), so if it has been answered before it might not apply.

Recently, I tried adding some new mods, but Cortex Command crashed when the initial mod loadup process was finished (Crashes after loading the final mod, it seems.). I tried switching some mods out, and the mods that seemingly caused CC to crash worked fine.

The entire Cortex Command folder size is currently: Size: 779 mb. Size on disk: 872 mb. (Mods only: 771 mb, 864 mb -- 39,165 files, 2238 folders.)

Could the crashes be caused by loading too many mods? Is there a workaround?

Computer specs: Windows 7 64 bit, 12 gb RAM.

Author:  Gotcha! [ Sun Oct 14, 2012 11:00 am ]
Post subject:  Re: Mod limit?

Technically there's no limit (as far as I know) but CC is not the most... stable game in the universe. So as a workaround it's best if you'd lose some mods.

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