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| Mod limit? http://45.55.195.193/viewtopic.php?f=72&t=31936 | Page 1 of 1 | 
| Author: | Jac_Solar [ Sat Oct 13, 2012 10:27 pm ] | 
| Post subject: | Mod limit? | 
| Hey. I apologise if this has been asked before - I did a quick search, but I couldn't find anything related to my question, but this is related to the newest version (1.0), so if it has been answered before it might not apply. Recently, I tried adding some new mods, but Cortex Command crashed when the initial mod loadup process was finished (Crashes after loading the final mod, it seems.). I tried switching some mods out, and the mods that seemingly caused CC to crash worked fine. The entire Cortex Command folder size is currently: Size: 779 mb. Size on disk: 872 mb. (Mods only: 771 mb, 864 mb -- 39,165 files, 2238 folders.) Could the crashes be caused by loading too many mods? Is there a workaround? Computer specs: Windows 7 64 bit, 12 gb RAM. | |
| Author: | Gotcha! [ Sun Oct 14, 2012 11:00 am ] | 
| Post subject: | Re: Mod limit? | 
| Technically there's no limit (as far as I know) but CC is not the most... stable game in the universe. So as a workaround it's best if you'd lose some mods. | |
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