Data Realms Fan Forums http://45.55.195.193/ |
|
Help more gold in skirmish http://45.55.195.193/viewtopic.php?f=72&t=23723 |
Page 1 of 1 |
Author: | otonoo [ Fri May 13, 2011 5:41 am ] |
Post subject: | Help more gold in skirmish |
How I can do to get more gold or "oz"in skirmish? |
Author: | otonoo [ Fri May 13, 2011 4:18 pm ] |
Post subject: | Re: Help more gold in skirmish |
help! |
Author: | HA1TER [ Fri May 13, 2011 5:34 pm ] |
Post subject: | Re: Help more gold in skirmish |
Read this link http://www.cortexmods.com/mod-manager/ You can set starting gold and even waves of enemies EDIT:only works in custom defense! |
Author: | dragonxp [ Fri May 13, 2011 6:07 pm ] |
Post subject: | Re: Help more gold in skirmish |
Or you can do it the old fashioned way. Go to Base.rte>Scenes>Scripts>SkirmishDefence.lua Scroll down to this area: And here you can change your funds. Code: if self.Difficulty <= GameActivity.CAKEDIFFICULTY then self:SetTeamFunds(10000, Activity.TEAM_1); self:SetTeamFunds(10000, Activity.TEAM_2); self:SetTeamFunds(10000, Activity.TEAM_3); self:SetTeamFunds(10000, Activity.TEAM_4); self.BaseSpawnTime = 6000; self.RandomSpawnTime = 8000; elseif self.Difficulty <= GameActivity.EASYDIFFICULTY then self:SetTeamFunds(8000, Activity.TEAM_1); self:SetTeamFunds(8000, Activity.TEAM_2); self:SetTeamFunds(8000, Activity.TEAM_3); self:SetTeamFunds(8000, Activity.TEAM_4); self.BaseSpawnTime = 5500; self.RandomSpawnTime = 7000; elseif self.Difficulty <= GameActivity.MEDIUMDIFFICULTY then self:SetTeamFunds(6000, Activity.TEAM_1); self:SetTeamFunds(6000, Activity.TEAM_2); self:SetTeamFunds(6000, Activity.TEAM_3); self:SetTeamFunds(6000, Activity.TEAM_4); self.BaseSpawnTime = 5000; self.RandomSpawnTime = 6000; elseif self.Difficulty <= GameActivity.HARDDIFFICULTY then self:SetTeamFunds(4000, Activity.TEAM_1); self:SetTeamFunds(4000, Activity.TEAM_2); self:SetTeamFunds(4000, Activity.TEAM_3); self:SetTeamFunds(4000, Activity.TEAM_4); self.BaseSpawnTime = 4500; self.RandomSpawnTime = 5000; elseif self.Difficulty <= GameActivity.NUTSDIFFICULTY then self:SetTeamFunds(2000, Activity.TEAM_1); self:SetTeamFunds(2000, Activity.TEAM_2); self:SetTeamFunds(2000, Activity.TEAM_3); self:SetTeamFunds(2000, Activity.TEAM_4); self.BaseSpawnTime = 4000; self.RandomSpawnTime = 4500; elseif self.Difficulty <= GameActivity.MAXDIFFICULTY then self:SetTeamFunds(1000, Activity.TEAM_1); self:SetTeamFunds(1000, Activity.TEAM_2); self:SetTeamFunds(1000, Activity.TEAM_3); self:SetTeamFunds(1000, Activity.TEAM_4); self.BaseSpawnTime = 3500; self.RandomSpawnTime = 4000; end And here you can change your funds. Change the SetTeamFunds to (amount of money you want, Activity.TEAM_1); for each difficulty, the Mod manager doesn't work for B24 yet. If it's B23 then yeah it'll work. The above is for B24 only btw. |
Author: | Miggles [ Sat May 14, 2011 3:34 am ] |
Post subject: | Re: Help more gold in skirmish |
I remember being able to do so in an .ini. Dunno though. |
Author: | Natti [ Sat May 14, 2011 12:15 pm ] |
Post subject: | Re: Help more gold in skirmish |
Miggles: That was before Lua started to control the activities. B23, that is. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |