Re: Game crashes when switching from planetary view
I posted this to another thread, but it was far older.
http://forums.datarealms.com/viewtopic.php?f=72&t=20621I'm running version cortex_command-1.0rc1-linux-amd64.bin with sha1:
300ee6143e805c993f0bc790826392d2cd04f5d6
I ran an strace and found a number of seeming typos (mmp and mpp file extensions?). None of these are a problem in the 32-bit version, which ran no problem. Since the 64-bit version is having the same problem now as 2 years ago, I wonder if the automated process that builds these is not updating the source for the 64-bit linux buildout.
The first crash is caused trying to load one of two files from Base.rte/GUIs/Skins/MainMenu: text.mpp or text000.bmp
I had text.bmp, but neither of the other two. I copied text.bmp to text000.bmp.
The next crash is caused by trying to load hsize.mmp or hsize000.bmp.
I had hsize.bmp, but neither of the other two. I copied hsize.bmp to hsize000.bmp.
The next crash is caused by trying to load smallfnnt.bmp or smallfnnt000.bmp.
I had smallfont.bmp, so I copied it to smallfnnt.bmp.
Next: can't load brownuii.bmp or brownuii000.bmp.
Copied browngui.bmp to brownuii.bmp.
At this point we lose any of the popups and get a straight segmentation fault. strace shows something along these lines:
* open ConsoleSkin.ini, read, then close it.
* fails to open text.mpp, opens text000.bmp, read, then close it.
* fails to open hsize.mmp, opens hsize000.bmp, read, then close it.
* open ConsoleGUI.ini, reads from it.
* open smallfnnt.bmp, many reads, then close it.
* open brownuii.bmp, many reads, then close it.
* closes ConsoleGUI.ini
* CRAaASH immediately after closing the file
Don't know if devs look around here, but maybe this will help track down the 64 bit probs.