Enabling custom AI (commonly asked, sorry)
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Beardman
Joined: Tue Nov 02, 2010 9:06 pm Posts: 17
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Enabling custom AI (commonly asked, sorry)
As the title suggests, how do I enable custom AI to fight in skirmish, such as AAL or Unitec? I am sure it has something to do with replacing the activities with the custom activities, but I sure as hell have no idea besides that. (side note, I want to fight unitec) Help would be appreciated.
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Fri Nov 05, 2010 1:34 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Enabling custom AI (commonly asked, sorry)
Get the Cortex Command Mod Manager. This process becomes a lot easier. http://forums.datarealms.com/viewtopic.php?f=61&t=17454
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Fri Nov 05, 2010 2:03 pm |
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Beardman
Joined: Tue Nov 02, 2010 9:06 pm Posts: 17
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Re: Enabling custom AI (commonly asked, sorry)
I don't want a mod manager, and i've tried that. I asked HOW to do it, reading that thread didn't help me.
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Fri Nov 05, 2010 9:14 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Enabling custom AI (commonly asked, sorry)
Hurrah for our frequently updated and much loved wiki! http://drlwiki.thebunny.info/wiki/index ... vities.ini
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Fri Nov 05, 2010 9:15 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Enabling custom AI (commonly asked, sorry)
Beardman wrote: I don't want a mod manager, and i've tried that. I asked HOW to do it, reading that thread didn't help me. You seem to have missed the point. That's how, if you don't want to actually go into the activities file and do it manually. Read the thread, there's instructions in there.
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Fri Nov 05, 2010 9:18 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Enabling custom AI (commonly asked, sorry)
Alpha, YOU read the thread. He DOES want to do it manually. That said, Petethegoat's's link will cover it. The one for doing it without changing index.ini is probably the one you want.
Last edited by TorrentHKU on Fri Nov 05, 2010 10:55 pm, edited 2 times in total.
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Fri Nov 05, 2010 9:35 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Enabling custom AI (commonly asked, sorry)
What?
Um, okay, I thought he wanted to fight against Unitec in skirmish mode. I must be mistaken?
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Fri Nov 05, 2010 9:37 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Enabling custom AI (commonly asked, sorry)
He does, and he said that he doesn't want a program that does it for him, he wants to know how to do it himself.
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Fri Nov 05, 2010 9:38 pm |
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Beardman
Joined: Tue Nov 02, 2010 9:06 pm Posts: 17
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Re: Enabling custom AI (commonly asked, sorry)
Mostly half and half.
Honestly, I think the mod manager is not simple because I can't figure out how to ****ing add new presets for mods in enhanced skirmish. It just irritates me, so I gave up on using the blasted thing. I would like some assistance with the manager to do it, but I just thought doing it manually will just make it easier for me.
Maybe i'm just one of those people who will never really understand technology.
Last edited by Beardman on Fri Nov 05, 2010 9:45 pm, edited 1 time in total.
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Fri Nov 05, 2010 9:41 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Enabling custom AI (commonly asked, sorry)
Hyperkultra wrote: That said, Lizard's link will cover it. I'm sad now.
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Fri Nov 05, 2010 9:41 pm |
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Beardman
Joined: Tue Nov 02, 2010 9:06 pm Posts: 17
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Re: Enabling custom AI (commonly asked, sorry)
alphagamer774 wrote: Beardman wrote: I don't want a mod manager, and i've tried that. I asked HOW to do it, reading that thread didn't help me. You seem to have missed the point. That's how, if you don't want to actually go into the activities file and do it manually. Read the thread, there's instructions in there. Sorry, I kind of let that slip out incorrectly. I can't understand how use the mod manager, well, the skirmish editor part. I can see the vanilla activities, but then there is no option to add any sort of new units from mods. I added the MMITEMS.txt but nothing comes up in that side-menu thing.
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Fri Nov 05, 2010 9:49 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Enabling custom AI (commonly asked, sorry)
That side panel on the right is just your previously saved activities. Right-click in the main panel, go add new whatever, then it should show up in the dialog unless you have an error in your MMItems file.
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Fri Nov 05, 2010 10:04 pm |
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Beardman
Joined: Tue Nov 02, 2010 9:06 pm Posts: 17
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Re: Enabling custom AI (commonly asked, sorry)
what do you mean main panel, the all waves screen?
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Fri Nov 05, 2010 10:13 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Enabling custom AI (commonly asked, sorry)
The section where you can see the current skirmish wave, it's probably empty on yours. If you do it right, you'll end up with this. EDIT: Also, there are premade MMItems files in the mod manager thread. Here's the link for the Unitec one. http://snea.thereviewpalace.com/files/MMItems_UniTec.rar
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Fri Nov 05, 2010 10:16 pm |
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Beardman
Joined: Tue Nov 02, 2010 9:06 pm Posts: 17
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Re: Enabling custom AI (commonly asked, sorry)
I right click on wall waves, and it says
Add To Duplicate Delete
Random Skirmish
as a side note, if I click add to the thing crashes.
I'm missing something here, I know I wouldn't do duplicate/delete, and random skirmish gives me no options to load any mods, and add to crashes the mod manager.
Last edited by Beardman on Fri Nov 05, 2010 10:23 pm, edited 1 time in total.
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Fri Nov 05, 2010 10:18 pm |
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