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Resolution problem http://45.55.195.193/viewtopic.php?f=72&t=19758 |
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Author: | dak [ Thu Sep 16, 2010 8:48 pm ] |
Post subject: | Resolution problem |
Hey, guys! Firstly, thanks a bunch for such a great game as Cortex Command is! I have a problem to launch CC in 1680x1050. It worked well with Radeon 4870X2 on the same machine, but now I switched to GTX470. Both displays that are connected are capable of this resolution. Here is how it looks like during the loading screen (scaled down from 1680x1050): Here is a part if the settings file: Code: ResolutionX = 1680 ResolutionY = 1050 TrueColorMode = 1 PaletteFile = ContentFile FilePath = Base.rte/palette.bmp Fullscreen = 1 NxWindowed = 1 PostProcessing = 1 PostPixelGlow = 1 PixelsPerMeter = 20 PlayIntro = 1 ConsoleScreenRatio = 0.4 DeltaTime = 0.0166667 RealToSimCap = 0.0749992 HSplitScreen = 0 VSplitScreen = 0 Other resolutions work well. Is there a way to make it work? Thanks in advance! |
Author: | Roast Veg [ Fri Sep 17, 2010 11:31 pm ] |
Post subject: | Re: Resolution problem |
CC was built for reasonably low resolution. Even if, by some miracle you got this to work, the actors would be so small it would render the game unplayable. My advice: 640*480 or 800*600 in a x2 window. |
Author: | Natti [ Sat Sep 18, 2010 3:01 pm ] |
Post subject: | Re: Resolution problem |
I use 800x600 windowed. And I love it. |
Author: | dak [ Sat Sep 18, 2010 3:36 pm ] |
Post subject: | Re: Resolution problem |
@Roast Veg, Natti: thanks! Yes, it's very well playable in 800x600, just wanted to get maximum of it. Strange thing it worked before with the different video card. BTW, in 1680x1050 it was playable too, but the computation was quite slow in this resolution, especially during the massive bomb cover etc. |
Author: | Roast Veg [ Sat Sep 18, 2010 3:46 pm ] |
Post subject: | Re: Resolution problem |
Due to the number of pixels it needed to compute. Natti is right, 800*600 windowed is just about perfect. |
Author: | dak [ Sun Sep 19, 2010 1:14 am ] |
Post subject: | Re: Resolution problem |
Roast Veg wrote: Due to the number of pixels it needed to compute. Natti is right, 800*600 windowed is just about perfect. Yeah, 800x600 is perfectly fast. However the picture is proportionally wider I mean in full screen. |
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