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How can I include mods? http://45.55.195.193/viewtopic.php?f=72&t=16731 |
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Author: | mycale [ Sat Oct 03, 2009 11:38 am ] |
Post subject: | How can I include mods? |
Hello there! I'd like to include mods in the index.ini file in base.rte so that I can use it in the scenes editor. Now few mods (for example combat modules) work by using includefile = ..../index.ini. Most other mods crash the game when I try to include them in my index. Can someone give me a hint what else I have to put in the index.ini to get it to work? I wanted to include, for an example, the Oil Faction.rte mod but including just the index.ini is not enough. Thanks for your help. |
Author: | 411570N3 [ Sat Oct 03, 2009 11:53 am ] |
Post subject: | Re: How can I include mods? |
You don't have to include mods into Base.rte/Index.ini for them to work. Just paste the .rte folder into the Cortex Command folder. |
Author: | mycale [ Sat Oct 03, 2009 12:13 pm ] |
Post subject: | Re: How can I include mods? |
I'd like to use them in the scenes editor. Should have written that in my first post. Sorry |
Author: | 411570N3 [ Sat Oct 03, 2009 12:53 pm ] |
Post subject: | Re: How can I include mods? |
Are you removing the "Datamodule" line and a single layer worth of tags from the other mods? The I in Includefile in the other mods' Index.ini s should be level with the left side of the page and the DataModule line should either be removed or have "//" added at the start. |
Author: | mycale [ Sat Oct 03, 2009 4:04 pm ] |
Post subject: | Re: How can I include mods? |
Thanks! I tried it with the oil faction mod. I // the datamodule and it loads fine until the material.ini. After that it tells me "Could not match property in Oil Faction.rte/Mat.ini at line 1!" I'm not quite sure what this means.. Line 1 of the mat.ini is: "AddMaterial = Material" Thanks for your help so far |
Author: | CrazyMLC [ Sat Oct 03, 2009 5:49 pm ] |
Post subject: | Re: How can I include mods? |
Oil Faction, Hmm? Sadly most of all of the Oil Faction is corrupt and broken. Whatever problem you're having with that is probably my fault, if you upload it I could take a look at it, see if I can fix it. |
Author: | mycale [ Sat Oct 03, 2009 6:13 pm ] | ||
Post subject: | Re: How can I include mods? | ||
@CrazyMLC Did you make the Oil Faction mod? If so: Well done! It's one of my favorite mods, alongside DSTech! And thanks a lot for having a look at it! I added the Oil Faction as a .rar file.
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Author: | CrazyMLC [ Sat Oct 03, 2009 6:44 pm ] |
Post subject: | Re: How can I include mods? |
So, I had a look at it, and I think it was the case of the corrupt file. (Ugh.) But, luckily, sometimes zipping and unzipping a file fixes it. You fixed the problem for yourself! I'd fix it by deleting the old folder, downloading what you just uploaded and just extracting back in there. |
Author: | mycale [ Sat Oct 03, 2009 7:26 pm ] |
Post subject: | Re: How can I include mods? |
You were right. Strange how unzipping can fix an error In it's stead I got annother one. In fact, I think I saw this one when I tried to include annother mod: "Assertion failed: Tried to make a material mapping in an offical or out-of-bounds DataModule!" Does anyone know what this means and how to solve it? Thanks for your help |
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