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Warlord2150
Joined: Mon Sep 21, 2009 8:13 pm Posts: 46 Location: Indiana
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Quick inquiry...
Can someone explain what this error means, aside from line 4 of Index.ini is having issues? I can see which file it's referring to, and from what I can tell, they're all setup correctly. This is my custom campaign that I'm trying to put together into it's own .rte folder structure, and for the life of me, I can't figure out what's going on here. Any thoughts/hints/suggestions/maulings?
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Wed Sep 23, 2009 6:11 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Quick inquiry...
What's on line 4? It's a bad pointer or something like that.
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Wed Sep 23, 2009 6:36 am |
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Warlord2150
Joined: Mon Sep 21, 2009 8:13 pm Posts: 46 Location: Indiana
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Re: Quick inquiry...
Below are the contents of Index.ini:
DataModule IncludeFile = Maps - Objects/Index.ini IncludeFile = Maps - Objects/Objects.ini IncludeFile = Missions.rte/Materials.ini IncludeFile = Missions.rte/Scenes.ini IncludeFile = Missions.rte/Earth 2.ini IncludeFile = Missions.rte/Editor Big.ini
Am I correct in assuming that it is having an issue with either Missions.rte/Materials.ini (fourth line from the top) or Scenes.ini (4th line from the start of the group)?
Either way, both seem to be pointing to the correct folders as far as I can tell. I tried to follow all the paths within the files to the other files they are supposed to link to, and that all seemed ok. /boggle
Last edited by Warlord2150 on Wed Sep 23, 2009 7:30 am, edited 2 times in total.
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Wed Sep 23, 2009 6:56 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Quick inquiry...
IncludeFile = Missions.rte/Materials.ini
That doesn't exist.
EDIT: IncludeFile = Missions.rte/Earth 2.ini IncludeFile = Missions.rte/Editor Big.ini
Neither do these, what exactly are you doing here?
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Wed Sep 23, 2009 7:18 am |
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Warlord2150
Joined: Mon Sep 21, 2009 8:13 pm Posts: 46 Location: Indiana
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Re: Quick inquiry...
Quote: This is my custom campaign that I'm trying to put together into it's own .rte folder structure
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Wed Sep 23, 2009 7:22 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Quick inquiry...
Missions.rte is already in CC though, you shouldn't be using it at all except to use a file that is already in there.
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Wed Sep 23, 2009 7:24 am |
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Warlord2150
Joined: Mon Sep 21, 2009 8:13 pm Posts: 46 Location: Indiana
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Re: Quick inquiry...
I'm just using it as a subfolder under Campaign X.rte
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Wed Sep 23, 2009 7:26 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Quick inquiry...
That doesn't work, make it called Missions.
Then change those lines to just say Campaigns X.rte/Missions/<filenamehere>.ini
The way you are doing it is the standard method of referencing outside .rte modules, which means it's looking for those files in the original cortex command Missions.rte.
Actually, taking a second look at what you posted, it looks like you are trying some really strange stuff with structure here, using one Index.ini to initiate parsing on another that's in a non-.rte folder.
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Wed Sep 23, 2009 7:30 am |
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Warlord2150
Joined: Mon Sep 21, 2009 8:13 pm Posts: 46 Location: Indiana
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Re: Quick inquiry...
Gotcha - will try that and see what I get. Now I'm getting another error relating to a minor change I made, so I'll delve into that for a bit and see where I end up. On the bright side, I'm no longer getting the original error, so that inherently means progress methinks.
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Wed Sep 23, 2009 7:36 am |
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Warlord2150
Joined: Mon Sep 21, 2009 8:13 pm Posts: 46 Location: Indiana
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Re: Quick inquiry...
Ok - I'm stuck again... Quote: Abortion in file.\System\Reader.cpp, line 531, because:
Referring to an instance ('Campaign X.rte/Missions/EditorBig Terrain') to copy from that hasn't been defined! in Campaign X.rte/Missions/Scenes/Mission 1 - Data Minnig.ini at line 8! Again, no clue whats going on here, aside from it can't seem to find the terrain file. File structure of the folder is as follows: Campaign X.rte > Missions > > Scenes > > > Mission 1 - Data Mining.ini > > > Mission 2 - Into the Depths.ini > > Textures > > > (all mytexture bitmaps) > > (all my map bitmaps) > > Earth2.ini > > EditorBig.ini > > Materials.ini > > Scenes.ini > Objects > > (all my object bitmaps) > > Objects.ini >Index.ini
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Wed Sep 23, 2009 2:44 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Quick inquiry...
You are trying to create a mission that contains a map file that you haven't created yet.
Textures/Scenes --> Objects --> Full Maps would be proper order.
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Wed Sep 23, 2009 3:58 pm |
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Warlord2150
Joined: Mon Sep 21, 2009 8:13 pm Posts: 46 Location: Indiana
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Re: Quick inquiry...
But I have created it, its in there with the map bitmaps under missions.
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Wed Sep 23, 2009 4:40 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Quick inquiry...
Uh, then where is the .bmp extension?
Either you messed up the pointer or you are trying to use something from a file that hasn't been read yet/that comes up later in the same file. Everything has to be in order or it won't work.
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Wed Sep 23, 2009 5:35 pm |
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Warlord2150
Joined: Mon Sep 21, 2009 8:13 pm Posts: 46 Location: Indiana
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Re: Quick inquiry...
Its in amongst my map bitmaps - I just didnt type any of the bitmaps out because theres 5 or 6 in each folder (I put (all xxxxx bitmaps instead)... backgrounds, skies, terrains. It's there in with the skies and the other terrain, named EditorBig.bmp.
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Wed Sep 23, 2009 6:16 pm |
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Warlord2150
Joined: Mon Sep 21, 2009 8:13 pm Posts: 46 Location: Indiana
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Re: Quick inquiry...
Ok - same campaign, different map, different error. This error just has the hex code information though, so there isnt much I can derive from it. It only occurs when I actually go to play/edit this particular map, not when CC is loading.
Any help would be appreciated.
Attachments:
ccerror.jpg [ 23.47 KiB | Viewed 3871 times ]
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Fri Sep 25, 2009 1:55 am |
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