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moocow9000
Joined: Wed Sep 02, 2009 1:45 am Posts: 40 Location: Houston, TX
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Save Scenes in Skirmish Mode
I don't know if you just can't do this, but whenever I do Skirmish Mode in Cortex Command, I make a base that I think is pretty cool. I hold down right-click and move the mouse over the save scene option, but it's crossed out and I can't click it. Is this a common problem or is my copy messed up?
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Wed Sep 09, 2009 11:58 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Save Scenes in Skirmish Mode
That's probably detritus from scene editor mode. You can't save bases in skirmish mode.
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Thu Sep 10, 2009 12:05 am |
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moocow9000
Joined: Wed Sep 02, 2009 1:45 am Posts: 40 Location: Houston, TX
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Re: Save Scenes in Skirmish Mode
Oh, I see. Thanks! Wait, can you use mods in the scene editor?
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Thu Sep 10, 2009 12:37 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Save Scenes in Skirmish Mode
Yes and no. The surefire way to make sure the mods that you want to load are loaded is to move their index.ini type declarations (includefile) to base.rte/index.ini, but I believe that you can use any mods in a .rte that you create the scene in. I may be wrong, I've never tried it myself. Either case, mods do not usually load by themselves into the scene editor. You have to do special things.
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Thu Sep 10, 2009 1:47 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Save Scenes in Skirmish Mode
"special things" here meaning choose the .rte you want to create the scene in as whatevermodyouwanttoinclude.rte when creating a new scene.
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Thu Sep 10, 2009 6:50 am |
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moocow9000
Joined: Wed Sep 02, 2009 1:45 am Posts: 40 Location: Houston, TX
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Re: Save Scenes in Skirmish Mode
So I go to Base.rte/Index.ini and type (if i want to use the invincible blocks) IncludeFile = Xtremeblock.rte/XtremeBlock.ini?
EDIT: Oh crap. Nevermind. That crashed my Cortex Command and now I can't seem to move the original Index.ini back. Help!
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Thu Sep 10, 2009 11:17 pm |
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