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[SOLVED] FundsOfTeamX incompatible with multiplayer http://45.55.195.193/viewtopic.php?f=72&t=15484 |
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Author: | superking208 [ Mon Jun 22, 2009 3:28 am ] |
Post subject: | [SOLVED] FundsOfTeamX incompatible with multiplayer |
Hello to everybody here, this is my first post on the forums. Anyway: As I'm sure most CC players already know, changing the variable 'FundsOfTeam1' in #Cortex Command#\Missions.rte\Skirmish Activites.ini will give you more gold when you start a skirmish. However, no matter how I manipulate this file, I cannot get it to work in splitscreen, for either player, though only when the humans are put on opposing teams. When they are on the same team against the AI, it works as it does for one human player. If anyone has had this problem and knows how to remedy it, your input would be greatly appreciated. |
Author: | Gotcha! [ Mon Jun 22, 2009 8:41 am ] |
Post subject: | Re: FundsOfTeamX incompatible with multiplayer |
Hiya, Have you manually added a line with 'FundsOfTeam2'? Code: FundsOfTeam1 = 10000 FundsOfTeam2 = 10000 |
Author: | mail2345 [ Mon Jun 22, 2009 8:44 am ] |
Post subject: | Re: FundsOfTeamX incompatible with multiplayer |
ActivityMan:GetActivity():SetTeamFunds(50000,0) work fine. Team 0 is red team, team 1 is green team and team -1 is for neutal/insane units. |
Author: | piipu [ Mon Jun 22, 2009 1:15 pm ] |
Post subject: | Re: FundsOfTeamX incompatible with multiplayer |
^That goes to console if you're wondering. |
Author: | superking208 [ Mon Jun 22, 2009 9:14 pm ] |
Post subject: | Re: FundsOfTeamX incompatible with multiplayer |
EDIT: Never mind. My tilde key is just broken; it works fine with /. Thank you again, and I look forward to what Data Realms has in store. |
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