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Does mods work for the demo? http://45.55.195.193/viewtopic.php?f=72&t=14974 |
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Author: | Crille [ Tue May 26, 2009 9:03 am ] |
Post subject: | Does mods work for the demo? |
I tried to install a mod to the demo but i can't use it. |
Author: | 411570N3 [ Tue May 26, 2009 9:14 am ] |
Post subject: | Re: Does mods work for the demo? |
Yes. It should work. Tell us the mod you tried, the error you got (if any) and we may help. |
Author: | Crille [ Tue May 26, 2009 9:38 am ] |
Post subject: | Re: Does mods work for the demo? |
I tried to use this mod viewtopic.php?f=61&t=14307. I know what i did wrong first time, i extracted the mod to C:/Program/Data Realms but the game was located in D:/Games/Cortex Command. So i extracted it to the right place and now i'm getting an error: Abortion in file .\System\Reader.cpp, line 531, because: Referring to an instance ("Helmet Gib") to copy from that hasn't been defined! in WWM.rte/Devices/Head Launcher.ini at line 126! The last frame has been dumped to 'abortscreen.bmp' When i press OK it shuts down. |
Author: | 411570N3 [ Tue May 26, 2009 9:49 am ] |
Post subject: | Re: Does mods work for the demo? |
whitty wrote: ****BASE.RTE/ACTORS.INI @ LINE 176 NEEDS TO BE UNCOMMENTED OR YOU WILL GET AN ERROR**** Open Actors.ini. Press Ctrl+G, if nothing happens, click Format then untick Word Wrap. Enter 176 to the box that appears. Take away the "//" at the start of the line. |
Author: | Crille [ Tue May 26, 2009 10:17 am ] |
Post subject: | Re: Does mods work for the demo? |
Thank you |
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