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 Help with starting CC, the pelian army f***ed me over. 
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Joined: Tue Dec 16, 2008 8:44 pm
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Post Help with starting CC, the pelian army f***ed me over.
Hi guys. First post here and i'm already whining. Whee.

So here's my problem. I'm using windows vista (for sad sad reasons) and CC has worked perfectly until i made a custom scene using the pelicans and saved it to "Pelianarmy/Scenes.ini". But there was no scenes.ini in my parmy folder, and one wasn't created. So when i try to play the game with pelian army mod installed, it says "RTE arborted x_x Pelianarmy/scenes.ini at line 3!" But when i tried taking the mod away, by deleting it from my computer, it says "RTE aborted x_x! Pelianarmy/PALogo at line 1!" So CC decides to load pelian army when its not even there.

Help, please.


Tue Dec 16, 2008 8:50 pm
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: Help with starting CC, the pelian army f***ed me over.
Easiest way to fix is to reinstall, backing up your settings.
If you don't want to do that, you'll have to search for where CC put the line to include the pelian army .rte. Not sure where it puts it by default.
Oh, and welcome. Thank you for posting legibly.


Tue Dec 16, 2008 9:12 pm
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Joined: Tue Nov 11, 2008 8:26 am
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Post Re: Help with starting CC, the pelian army f***ed me over.
It's best to not make scenes using non-vanilla content unless you're willing to do the legwork to get it working later on...the way CC handles loading/referencing content still has a ways to go before being user friendly. Heck, you shouldn't even pre-place vanilla actors/weapons in scenes for that matter.


Tue Dec 16, 2008 11:05 pm
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Joined: Tue Dec 16, 2008 8:44 pm
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Post Re: Help with starting CC, the pelian army f***ed me over.
Duh102 wrote:
Easiest way to fix is to reinstall, backing up your settings.
If you don't want to do that, you'll have to search for where CC put the line to include the pelian army .rte. Not sure where it puts it by default.
Oh, and welcome. Thank you for posting legibly.


You are very welcome for posting legibly. Thank you for the fast and helpful help.

undertech wrote:
It's best to not make scenes using non-vanilla content unless you're willing to do the legwork to get it working later on...the way CC handles loading/referencing content still has a ways to go before being user friendly. Heck, you shouldn't even pre-place vanilla actors/weapons in scenes for that matter.


I know, I know. This problem was my fault. I was being stupid. Thanks for the heads up, I won't make this mistake again.


Wed Dec 17, 2008 2:08 am
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