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Spontaneous actor destruction. http://45.55.195.193/viewtopic.php?f=72&t=12761 |
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Author: | whitty [ Fri Nov 21, 2008 5:03 am ] |
Post subject: | Spontaneous actor destruction. |
I find that my actor's heads explode for no reason whatsoever WAY too often. It might be that there are 3 stages of armor on its head, or something else. Anyways, this is something that did not happen to me in B21. Anyone else have this? |
Author: | Electroclan [ Fri Nov 21, 2008 6:23 am ] |
Post subject: | Re: Spontaneous actor destruction. |
I had an actor with plenty of attachables on it's head as well, and it's head exploded way too frequently to be comfortable. Never figured out why. Though the default Min and Max velocity for gibbing is a tad high, so try lowering the velocity of all attachable gibs, and see if it works. Otherwise.. |
Author: | whitty [ Fri Nov 21, 2008 6:32 am ] |
Post subject: | Re: Spontaneous actor destruction. |
It doesn't gib though. Just turns into yellow spark things (harmless btw). |
Author: | Geti [ Fri Nov 21, 2008 8:28 am ] |
Post subject: | Re: Spontaneous actor destruction. |
what are their mass? |
Author: | whitty [ Fri Nov 21, 2008 1:01 pm ] |
Post subject: | Re: Spontaneous actor destruction. |
2-4. |
Author: | fyher [ Tue Dec 09, 2008 3:59 am ] |
Post subject: | Re: Spontaneous actor destruction. |
*Sorry for the necro!!* They might just be hitting each other causing gibs or wounds. Isn't there a line of code that lets you chose a priority or something where on object goes on top of another? Other than that spontaneous actor explosions or destructions are caused by too many particles on the screen. |
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