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How do I Spawn Different Vanilla Actors? http://45.55.195.193/viewtopic.php?f=72&t=12539 |
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Author: | Jackzon47 [ Mon Nov 03, 2008 12:59 am ] |
Post subject: | How do I Spawn Different Vanilla Actors? |
I've tried the activities, but all it does is crash my game! What do I do to replace the skeletons with light soldiers? That's all I need help with. |
Author: | Electroclan [ Mon Nov 03, 2008 5:05 am ] |
Post subject: | Re: How do I Spawn Different Vanilla Actors? |
Well, you did activities wrong. If you give us the error message when it crashed, then I can help you out. |
Author: | LowestFormOfWit [ Mon Nov 03, 2008 5:58 pm ] |
Post subject: | Re: How do I Spawn Different Vanilla Actors? |
Either that or post the part of the activities that you edited, and we might be able to see what went wrong. Or both. |
Author: | Jackzon47 [ Mon Nov 03, 2008 11:21 pm ] |
Post subject: | Re: How do I Spawn Different Vanilla Actors? |
//////////////////////////////////////////////// // Begin list of Activities or "Game Modes" Code: AddActivity = SceneEditor PresetName = Test Editor SceneName = Grasslands AddActivity = AreaEditor PresetName = Test Editor SceneName = Grasslands AddActivity = GibEditor PresetName = Test Editor SceneName = Editor Scene AddActivity = ActorEditor PresetName = Test Editor SceneName = Editor Scene AddActivity = GATutorial PresetName = Tutorial Mission SceneName = Tutorial Bunker InCampaignStage = 1 TeamCount = 2 PlayerCount = 1 TeamOfPlayer1 = 0 TeamOfPlayer2 = 1 FundsOfTeam1 = 15000000000000 CPUTeam = 1 AddActivity = GAScripted PresetName = Scripted Tutorial SceneName = Tutorial Bunker ScriptFile = Base.rte/Scenes/Scripts/TestScript.lua LuaClassName = TutorialMission AddActivity = GAScripted PresetName = Maginot SceneName = Maginot ScriptFile = Base.rte/Scenes/Scripts/Maginot.lua InCampaignStage = 1 LuaClassName = MaginotMission AddActivity = GABaseDefense PresetName = Test Activity SceneName = Physics Test TeamCount = 2 PlayerCount = 1 TeamOfPlayer1 = 0 FundsOfTeam1 = 15000000000000000 CPUTeam = 1 Difficulty = 3 SpawnIntervalEasiest = 25000 SpawnIntervalHardest = 9000 /* AddAttackerSpawn = ACDropShip CopyOf = Drop Ship MK1 AddInventory = AHuman CopyOf = Skeleton AddInventory = HDFirearm CopyOf = Blunderbuss AddInventory = HDFirearm CopyOf = Pistol AddInventory = HeldDevice CopyOf = Riot Shield AddInventory = HDFirearm CopyOf = Light Digger */ AddActivity = GABaseDefense PresetName = Default Activity SceneName = Grasslands TeamCount = 2 PlayerCount = 1 TeamOfPlayer1 = 0 FundsOfTeam1 = 15000000000000 CPUTeam = 1 Difficulty = 3 SpawnIntervalEasiest = 25000 SpawnIntervalHardest = 9000 AddAttackerSpawn = ACDropShip CopyOf = Drop Ship MK1 AddInventory = AHuman CopyOf = Robot 2 AddInventory = HDFirearm CopyOf = SMG AddInventory = HDFirearm CopyOf = Pistol AddInventory = HeldDevice CopyOf = Riot Shield AddInventory = HDFirearm CopyOf = Heavy Digger AddActivity = GABaseDefense PresetName = Skirmish Defense SceneName = Grasslands TeamCount = 2 PlayerCount = 1 TeamOfPlayer1 = 0 FundsOfTeam1 = 15000000000000 CPUTeam = 1 Difficulty = 3 SpawnIntervalEasiest = 20000 SpawnIntervalHardest = 8000 AddAttackerSpawn = ACDropShip CopyOf = Drop Ship MK1 AddInventory = AHuman CopyOf = Soldier Light AddInventory = HDFirearm CopyOf = SMG AddInventory = HDFirearm CopyOf = Pistol AddInventory = HeldDevice CopyOf = Riot Shield AddInventory = HDFirearm CopyOf = Medium Digger AddAttackerSpawn = ACDropShip CopyOf = Drop Ship MK1 AddInventory = AHuman CopyOf = Soldier Heavy AddInventory = HDFirearm CopyOf = SMG AddInventory = HDFirearm CopyOf = Pistol AddInventory = HeldDevice CopyOf = Riot Shield AddInventory = HDFirearm CopyOf = Heavy Digger AddAttackerSpawn = ACDropShip CopyOf = Dummy Drop Ship AddInventory = AHuman CopyOf = Robot 2 AddInventory = HDFirearm CopyOf = SMG AddInventory = HDFirearm CopyOf = Pistol AddInventory = HeldDevice CopyOf = Riot Shield AddInventory = HDFirearm CopyOf = Heavy Digger AddAttackerSpawn = ACDropShip CopyOf = Dummy Drop Ship AddInventory = AHuman CopyOf = Dummy AddInventory = HDFirearm CopyOf = Shotgun AddInventory = HDFirearm CopyOf = Pistol AddInventory = HDFirearm CopyOf = Medium Digger AddAttackerSpawn = ACDropShip CopyOf = Drop Ship MK1 AddInventory = AHuman CopyOf = Soldier Light AddInventory = HDFirearm CopyOf = SMG AddInventory = HDFirearm CopyOf = Pistol AddInventory = HeldDevice CopyOf = Riot Shield AddInventory = HDFirearm CopyOf = Medium Digger AddInventory = AHuman CopyOf = Soldier Light AddInventory = HDFirearm CopyOf = SMG AddInventory = HDFirearm CopyOf = Pistol AddInventory = HeldDevice CopyOf = Riot Shield AddInventory = HDFirearm CopyOf = Medium Digger I tried to get rid of the skeletons, so I would have soldiers instead Added [code] tags. - Electro |
Author: | Duh102 [ Wed Nov 05, 2008 12:26 am ] |
Post subject: | Re: How do I Spawn Different Vanilla Actors? |
Check your tabs, check that all "AddInventory" tags are exactly one tab to the right of any "CopyOf = (dropship)" lines. |
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