Re: How do I Spawn Different Vanilla Actors?
////////////////////////////////////////////////
// Begin list of Activities or "Game Modes"
Code:
AddActivity = SceneEditor
PresetName = Test Editor
SceneName = Grasslands
AddActivity = AreaEditor
PresetName = Test Editor
SceneName = Grasslands
AddActivity = GibEditor
PresetName = Test Editor
SceneName = Editor Scene
AddActivity = ActorEditor
PresetName = Test Editor
SceneName = Editor Scene
AddActivity = GATutorial
PresetName = Tutorial Mission
SceneName = Tutorial Bunker
InCampaignStage = 1
TeamCount = 2
PlayerCount = 1
TeamOfPlayer1 = 0
TeamOfPlayer2 = 1
FundsOfTeam1 = 15000000000000
CPUTeam = 1
AddActivity = GAScripted
PresetName = Scripted Tutorial
SceneName = Tutorial Bunker
ScriptFile = Base.rte/Scenes/Scripts/TestScript.lua
LuaClassName = TutorialMission
AddActivity = GAScripted
PresetName = Maginot
SceneName = Maginot
ScriptFile = Base.rte/Scenes/Scripts/Maginot.lua
InCampaignStage = 1
LuaClassName = MaginotMission
AddActivity = GABaseDefense
PresetName = Test Activity
SceneName = Physics Test
TeamCount = 2
PlayerCount = 1
TeamOfPlayer1 = 0
FundsOfTeam1 = 15000000000000000
CPUTeam = 1
Difficulty = 3
SpawnIntervalEasiest = 25000
SpawnIntervalHardest = 9000
/*
AddAttackerSpawn = ACDropShip
CopyOf = Drop Ship MK1
AddInventory = AHuman
CopyOf = Skeleton
AddInventory = HDFirearm
CopyOf = Blunderbuss
AddInventory = HDFirearm
CopyOf = Pistol
AddInventory = HeldDevice
CopyOf = Riot Shield
AddInventory = HDFirearm
CopyOf = Light Digger
*/
AddActivity = GABaseDefense
PresetName = Default Activity
SceneName = Grasslands
TeamCount = 2
PlayerCount = 1
TeamOfPlayer1 = 0
FundsOfTeam1 = 15000000000000
CPUTeam = 1
Difficulty = 3
SpawnIntervalEasiest = 25000
SpawnIntervalHardest = 9000
AddAttackerSpawn = ACDropShip
CopyOf = Drop Ship MK1
AddInventory = AHuman
CopyOf = Robot 2
AddInventory = HDFirearm
CopyOf = SMG
AddInventory = HDFirearm
CopyOf = Pistol
AddInventory = HeldDevice
CopyOf = Riot Shield
AddInventory = HDFirearm
CopyOf = Heavy Digger
AddActivity = GABaseDefense
PresetName = Skirmish Defense
SceneName = Grasslands
TeamCount = 2
PlayerCount = 1
TeamOfPlayer1 = 0
FundsOfTeam1 = 15000000000000
CPUTeam = 1
Difficulty = 3
SpawnIntervalEasiest = 20000
SpawnIntervalHardest = 8000
AddAttackerSpawn = ACDropShip
CopyOf = Drop Ship MK1
AddInventory = AHuman
CopyOf = Soldier Light
AddInventory = HDFirearm
CopyOf = SMG
AddInventory = HDFirearm
CopyOf = Pistol
AddInventory = HeldDevice
CopyOf = Riot Shield
AddInventory = HDFirearm
CopyOf = Medium Digger
AddAttackerSpawn = ACDropShip
CopyOf = Drop Ship MK1
AddInventory = AHuman
CopyOf = Soldier Heavy
AddInventory = HDFirearm
CopyOf = SMG
AddInventory = HDFirearm
CopyOf = Pistol
AddInventory = HeldDevice
CopyOf = Riot Shield
AddInventory = HDFirearm
CopyOf = Heavy Digger
AddAttackerSpawn = ACDropShip
CopyOf = Dummy Drop Ship
AddInventory = AHuman
CopyOf = Robot 2
AddInventory = HDFirearm
CopyOf = SMG
AddInventory = HDFirearm
CopyOf = Pistol
AddInventory = HeldDevice
CopyOf = Riot Shield
AddInventory = HDFirearm
CopyOf = Heavy Digger
AddAttackerSpawn = ACDropShip
CopyOf = Dummy Drop Ship
AddInventory = AHuman
CopyOf = Dummy
AddInventory = HDFirearm
CopyOf = Shotgun
AddInventory = HDFirearm
CopyOf = Pistol
AddInventory = HDFirearm
CopyOf = Medium Digger
AddAttackerSpawn = ACDropShip
CopyOf = Drop Ship MK1
AddInventory = AHuman
CopyOf = Soldier Light
AddInventory = HDFirearm
CopyOf = SMG
AddInventory = HDFirearm
CopyOf = Pistol
AddInventory = HeldDevice
CopyOf = Riot Shield
AddInventory = HDFirearm
CopyOf = Medium Digger
AddInventory = AHuman
CopyOf = Soldier Light
AddInventory = HDFirearm
CopyOf = SMG
AddInventory = HDFirearm
CopyOf = Pistol
AddInventory = HeldDevice
CopyOf = Riot Shield
AddInventory = HDFirearm
CopyOf = Medium Digger
I tried to get rid of the skeletons, so I would have soldiers instead
Added [code] tags.
- Electro