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Map Glitch causing serious fugly! http://45.55.195.193/viewtopic.php?f=72&t=12383 |
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Author: | Grif [ Mon Oct 06, 2008 10:55 pm ] |
Post subject: | Re: Map Glitch causing serious fugly! |
The forum doesn't allow you to attach images because you shouldn't be wasting the forum bandwidth or data storage to host a single image. |
Author: | RedSarge [ Mon Oct 06, 2008 11:02 pm ] |
Post subject: | Re: Map Glitch causing serious fugly! |
Why are you bothering to post in this thread just to tell me that I could potentially be wasting bandwidth? I'll wait till someone actually answer my problem from equal footing, not a soap box. |
Author: | Grif [ Mon Oct 06, 2008 11:20 pm ] |
Post subject: | Re: Map Glitch causing serious fugly! |
Why are you bothering to post this in your thread if you don't actually care about the answer? Quote: the upload system doesn't allow ANYTHING because it sucks b*lls! FRACK been trying to upload.. jpg = no, png = no, bmp = no... forget it! Im using image hosting. What game resolution are you playing on? Have you modified anything in Base.rte, specifically /Scenes/ or in Settings.ini? |
Author: | RedSarge [ Tue Oct 07, 2008 4:02 am ] |
Post subject: | Re: Map Glitch causing serious fugly! |
Res: 640 x 480 Base.rte has intergrated Bunker Modules mod "BMCP.rte" installed. My Inde.ini is like this.. Code: DataModule IncludeFile = Base.rte/Materials.ini IncludeFile = Base.rte/Sounds.ini IncludeFile = Base.rte/Effects.ini IncludeFile = Base.rte/Ammo.ini IncludeFile = Base.rte/Devices.ini IncludeFile = Base.rte/Actors.ini // IncludeFile = Base.rte/Activities.ini IncludeFile = BMCP.rte/Arrow/Arrow.ini IncludeFile = BMCP.rte/BarbedWire/Wire.ini IncludeFile = BMCP.rte/Blast Door/Doors.ini IncludeFile = BMCP.rte/Blast Door/Bunker Modules.ini IncludeFile = BMCP.rte/BunkerEnhanced/Modules.ini IncludeFile = BMCP.rte/BunkerEn-RSet/Modules.ini IncludeFile = BMCP.rte/Doors/Doormods.ini IncludeFile = BMCP.rte/Cauldron/Cauldron.ini IncludeFile = BMCP.rte/DuhModulePack/Actors/Doors.ini IncludeFile = BMCP.rte/DuhModulePack/BunkerModules/BunkerModules.ini IncludeFile = BMCP.rte/EBunkerModules/BunkerModules/EBunkerModules.ini IncludeFile = BMCP.rte/Extra Bunkermodules/Materials.ini IncludeFile = BMCP.rte/Extra Bunkermodules/Bunkermodules.ini IncludeFile = BMCP.rte/Extramodules/Modules.ini IncludeFile = BMCP.rte/Gauntlet/Gauntlet.ini IncludeFile = BMCP.rte/Grif Bunker/Bunker/BunkerModules.ini IncludeFile = BMCP.rte/Grif Bunker/Bunker/BrainDoor.ini IncludeFile = BMCP.rte/Heavy Turret/Gibs.ini IncludeFile = BMCP.rte/Heavy Turret/Gun.ini IncludeFile = BMCP.rte/Heavy Turret/Actor.ini IncludeFile = BMCP.rte/Heavy Turret/Scenes/Turret Test 2.ini IncludeFile = BMCP.rte/Laserdoor/Laserdoor.ini IncludeFile = BMCP.rte/Map Objects/Map Objects.ini IncludeFile = BMCP.rte/Maproom/Maproom.ini IncludeFile = Base.rte/Actors/Clones/Clones.ini //If you load this in the Base.rte comment this out IncludeFile = BMCP.rte/Objects/PopWine.ini IncludeFile = BMCP.rte/Objects/Effects.ini IncludeFile = BMCP.rte/Objects/Stuff.ini IncludeFile = BMCP.rte/Objects/Pieces.ini IncludeFile = BMCP.rte/Passive Defenses full/Walls.ini IncludeFile = BMCP.rte/Rocks/Modules.ini IncludeFile = BMCP.rte/SK-PRR/SKPRR.ini IncludeFile = BMCP.rte/Spear/Spear.ini IncludeFile = BMCP.rte/TBunkerTiles/tbteffects.ini IncludeFile = BMCP.rte/TBunkerTiles/tbtwall.ini IncludeFile = BMCP.rte/TBunkerTiles/tbtbg.ini IncludeFile = BMCP.rte/TBunkerTiles/tbtdeco.ini IncludeFile = BMCP.rte/TBunkerTiles/tbtlight.ini IncludeFile = BMCP.rte/Thanatos Modules/Modules.ini IncludeFile = BMCP.rte/TroubledWaters/Bridge.ini IncludeFile = BMCP.rte/VentilationSet/BunkerModules.ini IncludeFile = BMCP.rte/Windows/BunkerModules.ini IncludeFile = Base.rte/Scenes.ini I just noticed that since my Base.rte/"Index.ini" is loading Base/"Actors.ini" I don't need to load "Base.rte/Actors/Clones/Clones.ini" So I commented out: // IncludeFile = Base.rte/Actors/Clones/Clones.ini I will see how that works. |
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