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 Error 
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Joined: Fri Feb 01, 2008 8:43 pm
Posts: 10
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Post Error
about a secount into the loading i get a error messiging saying
" Abortion in file .\system\reader.cpp, line 530"


Thu Sep 18, 2008 1:26 am
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happy carebear mom
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Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
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Post Re: Error
Did you try to mod? That type of error comes up when something defined in an ini file is wonky.


Thu Sep 18, 2008 1:46 am
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Joined: Fri Feb 01, 2008 8:43 pm
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Post Re: Error
No, it was running fine until one day i tried to play and it just kept poping that up.


Sat Sep 20, 2008 2:12 am
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Post Re: Error
is there anything else in the error message?


Sat Sep 20, 2008 3:12 am
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Post Re: Error
Referring to an instance ('Test Terrain') to copy from that has't been defined! in Base.Rte/scenes/actor test.ini at line 8


Sat Sep 20, 2008 12:07 pm
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Post Re: Error
Post us the code from 'actor test.ini'. Then we can see what the problem is.


Sat Sep 20, 2008 1:20 pm
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Joined: Fri Feb 01, 2008 8:43 pm
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Post Re: Error
Here it is


Code:
AddScene = Scene
   PresetName = Actor Test
   LocationOnPlanet = Vector
      X = 0
      Y = 0
   Terrain = SLTerrain
      CopyOf = Test Terrain
   PlaceSceneObject = TerrainObject
      CopyOf = Brain Vault
      Position = Vector
         X = 12
         Y = 420
      Team = 0
   PlaceSceneObject = AHuman
      CopyOf = Soldier Light
      Position = Vector
         X = 84
         Y = 300
      HFlipped = 0
      Team = 0
   AddBackgroundLayer = SceneLayer
      CopyOf = Near Layer
   AddBackgroundLayer = SceneLayer
      CopyOf = Clouds Layer
   AddBackgroundLayer = SceneLayer
      CopyOf = Sky Layer
   GlobalAcceleration = Vector
      X = 0
      Y = 19.82


Added code tags.

- Electro


Sat Sep 20, 2008 8:21 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
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Post Re: Error
Post the contents of Base.rte/Scenes.ini, please.


Sun Sep 21, 2008 3:53 pm
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Joined: Fri Feb 01, 2008 8:43 pm
Posts: 10
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Post Re: Error
Code:
/////////////////////////////////////////////////
// Background layers

AddBackgroundLayer = SceneLayer
   PresetName = Near Layer
   AddToGroup = Near Backdrops
   DrawTransparent = 1
   WrapX = 1
   WrapY = 0
   ScrollRatio = Vector
      X = 0.25
      Y = 1200
   BitmapFile = ContentFile
      Path = Base.rte/Scenes/Backdrops/Middle.bmp
      
AddBackgroundLayer = SceneLayer
   PresetName = Clouds Layer
   AddToGroup = Mid Backdrops
   DrawTransparent = 1
   WrapX = 1
   WrapY = 0
   ScrollRatio = Vector
      X = 0.02
      Y = 2400
   BitmapFile = ContentFile
      Path = Base.rte/Scenes/Backdrops/Clouds.bmp
      
AddBackgroundLayer = SceneLayer
   PresetName = Sky Layer
   AddToGroup = Far Backdrops
   DrawTransparent = 0
   WrapX = 1
   WrapY = 0
   ScrollRatio = Vector
      X = 0.01
      Y = 1200
   BitmapFile = ContentFile
      Path = Base.rte/Scenes/Backdrops/Back.bmp

////////////////////////////////////////////////
// Begin list of TerrainObject:s

AddTerrainObject = TerrainObject
   PresetName = Brain Vault
   GoldCost = 100
   AddToGroup = Bunker Modules
   // Foreground color bitmap
   FGColorFile = ContentFile
      Path = Base.rte/Scenes/Objects/BrainVaultFG.bmp
   // Material bitmap
   MaterialFile = ContentFile
      Path = Base.rte/Scenes/Objects/BrainVaultMat.bmp
   // Background color bitmap
   BGColorFile = ContentFile
      Path = Base.rte/Scenes/Objects/BrainVaultBG.bmp
   BitmapOffset = Vector
      X = -138
      Y = -94
   AddChildObject = SOPlacer
      PlacedObject = Actor
         CopyOf = Brain Case
      Offset = Vector
         X = 8
         Y = -38
      Rotation = Matrix
         AngleDegrees = 180
      
AddTerrainObject = TerrainObject
   PresetName = Rocket Silo
   GoldCost = 250
   AddToGroup = Bunker Modules
   // Foreground color bitmap
   FGColorFile = ContentFile
      Path = Base.rte/Scenes/Objects/RocketSiloFG.bmp
   // Material bitmap
   MaterialFile = ContentFile
      Path = Base.rte/Scenes/Objects/RocketSiloMat.bmp
   // Background color bitmap
   BGColorFile = ContentFile
      Path = Base.rte/Scenes/Objects/RocketSiloBG.bmp
   BitmapOffset = Vector
      X = -240
      Y = -203
      
AddTerrainObject = TerrainObject
   PresetName = Wall
   AddToGroup = Bunker Modules
   GoldCost = 50
   // Foreground color bitmap
   FGColorFile = ContentFile
      Path = Base.rte/Scenes/Objects/WallFG.bmp
   // Material bitmap
   MaterialFile = ContentFile
      Path = Base.rte/Scenes/Objects/WallMat.bmp
   // Background color bitmap
   BGColorFile = ContentFile
      Path = Base.rte/Scenes/Objects/WallBG.bmp
   BitmapOffset = Vector
      X = -52
      Y = -107

AddTerrainObject = TerrainObject
   PresetName = Gold Small 01
   // Foreground color bitmap
   FGColorFile = ContentFile
      Path = Base.rte/Scenes/Objects/SmallGold1FG.bmp
   // Material bitmap
   MaterialFile = ContentFile
      Path = Base.rte/Scenes/Objects/SmallGold1Mat.bmp
   BitmapOffset = Vector
      X = -84
      Y = -80

////////////////////////////
// Bunker Modules!

IncludeFile = Base.rte/Scenes/Objects/BunkerModules/BunkerModules.ini
IncludeFile = Base.rte/Scenes/Objects/TutorialBunker/TutorialBunker.ini
IncludeFile = Base.rte/Scenes/Objects/BunkerBits/BunkerBits.ini
IncludeFile = Base.rte/Scenes/Objects/Geology/Geology.ini

////////////////////////////////////////////////
//Begin list of TerrainDebris

AddTerrainDebris = TerrainDebris
   PresetName = Boulders
   DebrisFile = ContentFile
      // When loading, 000-001-002 etc is added automatically before .bmp
      Path = Base.rte/Scenes/Objects/Boulders/Boulder.bmp
   DebrisPieceCount = 103
   DebrisMaterial = Material
      CopyOf = Stone
   TargetMaterial = Material
      CopyOf = Earth
   OnlyOnSurface = 0
   MinDepth = 0
   MaxDepth = 300
   DensityPerMeter = 1.5
   
AddTerrainDebris = TerrainDebris
   PresetName = Gold
   DebrisFile = ContentFile
      // When loading, 000-001-002 etc is added automatically before .bmp
      Path = Base.rte/Scenes/Objects/Gold/Gold.bmp
   DebrisPieceCount = 26
   DebrisMaterial = Material
      CopyOf = Gold
   TargetMaterial = Material
      CopyOf = Earth
   OnlyOnSurface = 0
   MinDepth = 25
   MaxDepth = 350
   DensityPerMeter = 2.0
   
AddTerrainDebris = TerrainDebris
   PresetName = Plants
   DebrisFile = ContentFile
      // When loading, 000-001-002 etc is added automatically before .bmp
      Path = Base.rte/Scenes/Objects/Plants/Plant.bmp
   DebrisPieceCount = 23
   DebrisMaterial = Material
      CopyOf = Grass
   TargetMaterial = Material
      CopyOf = Grass
   OnlyOnSurface = 1
   MinDepth = 5
   MaxDepth = 6
   DensityPerMeter = 1.5


////////////////////////////////////////////////
// Terrains

IncludeFile = Base.rte/Terrains.ini


//////////////////////////////////////////////////////////
// Scenes

IncludeFile = Base.rte/Scenes/Tutorial Bunker.ini
IncludeFile = Base.rte/Scenes/Grasslands.ini
IncludeFile = Base.rte/Scenes/Editor.ini
IncludeFile = Base.rte/Scenes/Test.ini
//IncludeFile = Base.rte/Scenes/Physics Test.ini
IncludeFile = Base.rte/Scenes/Actor Test.ini
IncludeFile = Base.rte/Scenes/TestBunker2.ini
IncludeFile = Base.rte/Scenes/AI Test.ini
IncludeFile = Base.rte/Scenes/Maginot.ini
IncludeFile = Base.rte/Scenes/Horiz Land.ini

IncludeFile = Base.rte/Scenes/Mine.ini

IncludeFile = Base.rte/Scenes/Old workshop.ini

IncludeFile = Base.rte/Scenes/Bunker.ini

IncludeFile = Base.rte/Scenes/Flat.ini


Last edited by locust on Sun Sep 21, 2008 5:23 pm, edited 1 time in total.



Sun Sep 21, 2008 4:47 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
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Post Re: Error
ALL of it.

Put it on rafb.net/paste


Sun Sep 21, 2008 4:50 pm
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Joined: Fri Feb 01, 2008 8:43 pm
Posts: 10
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Post Re: Error
http://rafb.net/p/ZwAiFw11.html
here's the Url


Mon Sep 22, 2008 11:26 pm
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Joined: Mon Aug 18, 2008 5:29 pm
Posts: 607
Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: Error
If you havent any mods , try to re-install that.


Tue Sep 30, 2008 1:04 pm
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