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Help needed! http://45.55.195.193/viewtopic.php?f=72&t=12246 |
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Author: | Dr.Taco [ Tue Sep 16, 2008 5:15 pm ] |
Post subject: | Help needed! |
Hello everyone. I've started playing CC for a while, and the only thing i can say is . Anyways, i wonder, how do i change the enemies? For ex. i want them to be Darklones, those japanese-looking clones. Help is really appreciated. Thanks in advance |
Author: | Roon3 [ Tue Sep 16, 2008 5:22 pm ] |
Post subject: | Re: Help needed! |
http://www.datarealms.com/wiki/index.php/Activities.ini It might look hard at first but it really isn't. (Like modding in general) In the future use the search button. |
Author: | Dr.Taco [ Tue Sep 16, 2008 5:27 pm ] |
Post subject: | Re: Help needed! |
Ah.. Thanks alot! Will do! |
Author: | Dr.Taco [ Tue Sep 16, 2008 5:39 pm ] |
Post subject: | Re: Help needed! |
Uhhh.. I got to the point where i was supposed to do something with Activities.ini, but i have no idea what to do, and i don't want to risk destroying my CC. |
Author: | Requisite [ Tue Sep 16, 2008 5:44 pm ] |
Post subject: | Re: Help needed! |
Then back everything up. |
Author: | Dr.Taco [ Tue Sep 16, 2008 5:49 pm ] |
Post subject: | Re: Help needed! |
I've done that, but i can't seem to understand the damn meaning of "Now, go to Activities.ini, and add away.". What am i supposed to add and how? :S |
Author: | Gotcha! [ Tue Sep 16, 2008 6:20 pm ] |
Post subject: | Re: Help needed! |
Hiya, You'll need to add the instancenames/presetnames of the actors that you want to add, and then add some weapons to their inventory. I am no good at explaining, but if you download my mod (see sig) you can find several activities in it to use as a reference. |
Author: | Geti [ Wed Sep 17, 2008 12:32 am ] |
Post subject: | Re: Help needed! |
long story short: Code: //////////////////////////////////////////////// // vs. Darklones. AddActivity = SceneEditor PresetName = Test Editor SceneName = Grasslands AddActivity = AreaEditor PresetName = Test Editor SceneName = Grasslands AddActivity = GibEditor PresetName = Test Editor SceneName = Editor Scene AddActivity = ActorEditor PresetName = Test Editor SceneName = Editor Scene AddActivity = GATutorial PresetName = Tutorial Mission SceneName = Tutorial Bunker InCampaignStage = 1 TeamCount = 2 PlayerCount = 1 TeamOfPlayer1 = 0 TeamOfPlayer2 = 1 FundsOfTeam1 = 1500 CPUTeam = 1 AddActivity = GAScripted PresetName = Scripted Tutorial SceneName = Tutorial Bunker ScriptFile = Base.rte/Scenes/Scripts/TestScript.lua LuaClassName = TutorialMission AddActivity = GAScripted PresetName = Maginot SceneName = Maginot ScriptFile = Base.rte/Scenes/Scripts/Maginot.lua InCampaignStage = 1 LuaClassName = MaginotMission AddActivity = GABaseDefense PresetName = Test Activity SceneName = Physics Test TeamCount = 2 PlayerCount = 1 TeamOfPlayer1 = 0 FundsOfTeam1 = 1500 CPUTeam = 1 Difficulty = 3 SpawnIntervalEasiest = 25000 SpawnIntervalHardest = 15000 /* AddAttackerSpawn = ACDropShip CopyOf = Drop Ship MK1 AddInventory = AHuman CopyOf = Skeleton AddInventory = HDFirearm CopyOf = Blunderbuss AddInventory = HDFirearm CopyOf = Pistol AddInventory = HeldDevice CopyOf = Riot Shield AddInventory = HDFirearm CopyOf = Light Digger */ AddActivity = GABaseDefense InstanceName = Test Activity SceneName = Actor Test TeamCount = 2 PlayerCount = 1 TeamOfPlayer1 = 0 FundsOfTeam1 = 1500 CPUTeam = 1 Difficulty = 3 SpawnIntervalEasiest = 25000 SpawnIntervalHardest = 12000 AddAttackerSpawn = ACRocket CopyOf = D82 Raiju AddInventory = AHuman CopyOf = Shinobi Tengu AddInventory = HDFirearm CopyOf = D31 DMR AddInventory = HDFirearm CopyOf = D35 Carbine AddAttackerSpawn = ACRocket CopyOf = D82 Raiju AddInventory = AHuman CopyOf = Minigun Shogun AddActivity = GABaseDefense InstanceName = Skirmish Defense SceneName = Grasslands TeamCount = 2 PlayerCount = 1 TeamOfPlayer1 = 0 FundsOfTeam1 = 1500 CPUTeam = 1 Difficulty = 3 SpawnIntervalEasiest = 20000 SpawnIntervalHardest = 8000 AddAttackerSpawn = ACRocket CopyOf = D82 Raiju AddInventory = AHuman CopyOf = Shinobi Tengu AddInventory = HDFirearm CopyOf = D100 Shock Mortar AddInventory = HDFirearm CopyOf = D10 Revolver AddAttackerSpawn = ACRocket CopyOf = D82 Raiju AddInventory = AHuman CopyOf = Shinobi Tengu AddInventory = HDFirearm CopyOf = D31 DMR AddInventory = HDFirearm CopyOf = D35-S Carbine AddInventory = HDFirearm CopyOf = D17-S Pistol AddAttackerSpawn = ACRocket CopyOf = D82 Raiju AddInventory = AHuman CopyOf = Shinobi Tengu AddInventory = HDFirearm CopyOf = D100 Shock Mortar AddInventory = HDFirearm CopyOf = D35 Carbine AddAttackerSpawn = ACRocket CopyOf = D82 Raiju AddInventory = AHuman CopyOf = Shinobi Tengu AddInventory = HDFirearm CopyOf = D16 Shotgun AddInventory = HDFirearm CopyOf = D35 Carbine AddInventory = HDFirearm CopyOf = D10 Revolver AddAttackerSpawn = ACRocket CopyOf = D82 Raiju AddInventory = AHuman CopyOf = Shogun Tengu AddInventory = HDFirearm CopyOf = D103 Electrolaser AddInventory = HDFirearm CopyOf = D16 Shotgun AddInventory = HDFirearm CopyOf = D35-S Carbine AddAttackerSpawn = ACRocket CopyOf = D82 Raiju AddInventory = AHuman CopyOf = Minigun Shogun AddAttackerSpawn = ACRocket CopyOf = D82 Raiju AddInventory = AHuman CopyOf = Shinobi Tengu AddInventory = HDFirearm CopyOf = D50 RPG Launcher AddInventory = HDFirearm CopyOf = D17 Pistol AddAttackerSpawn = ACRocket CopyOf = D82 Raiju AddInventory = AHuman CopyOf = Shinobi Tengu AddInventory = HDFirearm CopyOf = D103 Electrolaser AddInventory = HDFirearm CopyOf = D35 Carbine AddAttackerSpawn = ACRocket CopyOf = D82 Raiju AddInventory = AHuman CopyOf = Pyro Shogun AddAttackerSpawn = ACDropShip CopyOf = D80 Yatagarasu AddInventory = AHuman CopyOf = Shinobi Tengu AddInventory = HDFirearm CopyOf = D50 RPG Launcher AddInventory = HDFirearm CopyOf = D17-S Pistol AddInventory = AHuman CopyOf = Shinobi Tengu AddInventory = HDFirearm CopyOf = D103 Electrolaser AddInventory = HDFirearm CopyOf = D35 Carbine AddAttackerSpawn = ACDropShip CopyOf = D80 Yatagarasu AddInventory = AHuman CopyOf = Shinobi Tengu AddInventory = HDFirearm CopyOf = D50 RPG Launcher AddInventory = HDFirearm CopyOf = D17 Pistol AddInventory = AHuman CopyOf = Shogun Tengu AddInventory = HDFirearm CopyOf = D103 Electrolaser AddInventory = HDFirearm CopyOf = D16 Shotgun AddInventory = HDFirearm CopyOf = D35-S Carbine paste that into a file called "Activites.ini" in "Darkstorm.rte" Code: IncludeFile = DarkStorm.rte/Activities.ini add that line (including the tab) into "index.ini" in "Darkstorm.rte" go to the "index.ini" in "Base.rte" and find the following line: Code: IncludeFile = Base.rte/Activities.ini replace it with Code: // IncludeFile = Base.rte/Activities.ini and youre done. thats how i'd do it. should work. why is no-one actively helpful these days? |
Author: | Duh102 [ Wed Sep 17, 2008 1:02 am ] |
Post subject: | Re: Help needed! |
Geti wrote: why is no-one actively helpful these days? Because we keep answering the same questions over and over. And over. And because some people actually have the nerve to say some n00b wrote: didn't read the wiki, tl;dr, how doz i doo actvteez? Now people who 1. Read the wiki and 2. Search topics will get satisfactory answers within seconds. If the above don't work, saying so (and being right) will get a lot more sympathy. *Note* This user was textually abused for the presumptuous use of 'we' |
Author: | Geti [ Wed Sep 17, 2008 6:32 am ] |
Post subject: | Re: Help needed! |
well fair enough. thats the end of that then. |
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