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rte aborted.. http://45.55.195.193/viewtopic.php?f=72&t=11877 |
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Author: | nomercy777 [ Mon Aug 04, 2008 9:07 pm ] |
Post subject: | rte aborted.. |
the game crashes whenever i go to scene editor... then i realised that in the skirmish mode none of the maps show up and it crashes when i try the tutorial thing... |
Author: | CaveCricket48 [ Mon Aug 04, 2008 11:26 pm ] |
Post subject: | Re: rte aborted.. |
Did you edit anything in Base.rte? |
Author: | nomercy777 [ Mon Aug 04, 2008 11:53 pm ] |
Post subject: | Re: rte aborted.. |
yea i put mods in it so they were in one file. i got some of the mods to work now but I'm having problem with one it says abortion in file .\system\reader.cpp, line 493 because: refering to an instance ('Air') to copy from that hasnt been defined! In Base.rte/Stuff.ini at line 68. I found the line but I don't know whats wrong with it heres the section. AddEffect = MOSParticle InstanceName = Hologram Particle Mass = 0.0001 RestThreshold = -1 LifeTime = 10 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/lazymat.bmp FrameCount = 1 Atom = Atom Material = Material CopyOf = Air TrailLength = 0 Framerate = 0 |
Author: | Sixteen [ Tue Aug 05, 2008 12:12 am ] |
Post subject: | Re: rte aborted.. |
Did you take out the particle "Air"? |
Author: | nomercy777 [ Tue Aug 05, 2008 12:19 am ] |
Post subject: | Re: rte aborted.. |
not that I know of. I think its because i messed with the index.ini i realized that the thing wasn't loading the other .ini files other than the first two so i tried switching them around and now i have some other problem with ('dentmetal').... does anyone know what order they were in the first place? |
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