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rte aborted..
http://45.55.195.193/viewtopic.php?f=72&t=11877
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Author:  nomercy777 [ Mon Aug 04, 2008 9:07 pm ]
Post subject:  rte aborted..

the game crashes whenever i go to scene editor... then i realised that in the skirmish mode none of the maps show up and it crashes when i try the tutorial thing...

Author:  CaveCricket48 [ Mon Aug 04, 2008 11:26 pm ]
Post subject:  Re: rte aborted..

Did you edit anything in Base.rte?

Author:  nomercy777 [ Mon Aug 04, 2008 11:53 pm ]
Post subject:  Re: rte aborted..

yea i put mods in it so they were in one file. i got some of the mods to work now but I'm having problem with one it says abortion in file .\system\reader.cpp, line 493 because:
refering to an instance ('Air') to copy from that hasnt been defined! In Base.rte/Stuff.ini at line 68. I found the line but I don't know whats wrong with it heres the section.

AddEffect = MOSParticle
InstanceName = Hologram Particle
Mass = 0.0001
RestThreshold = -1
LifeTime = 10
HitsMOs = 0
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = Base.rte/lazymat.bmp
FrameCount = 1
Atom = Atom
Material = Material
CopyOf = Air
TrailLength = 0
Framerate = 0

Author:  Sixteen [ Tue Aug 05, 2008 12:12 am ]
Post subject:  Re: rte aborted..

Did you take out the particle "Air"?

Author:  nomercy777 [ Tue Aug 05, 2008 12:19 am ]
Post subject:  Re: rte aborted..

not that I know of. I think its because i messed with the index.ini i realized that the thing wasn't loading the other .ini files other than the first two so i tried switching them around and now i have some other problem with ('dentmetal').... does anyone know what order they were in the first place?

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