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 Gamepad problems 
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Joined: Mon Jun 15, 2009 4:02 pm
Posts: 905
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Post Re: Gamepad problems
Ah, that makes more sense.

Are you using a mouse/keyboard in addition to the gamepad?
I haven't been able to replicate this on my own so far.


Mon Mar 29, 2010 9:03 pm
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Joined: Mon Mar 29, 2010 6:59 pm
Posts: 5
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Post Re: Gamepad problems
Natti wrote:
I think he means this:

Player 1 is aiming down the sight.

Player 2 uses jetpack.

Player 1 is no longer aiming down the sight.

yes

EDIT:Petethegoat: I am using the KB+Mouse.


Mon Mar 29, 2010 10:20 pm
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Joined: Tue Mar 16, 2010 4:47 pm
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Post Re: Gamepad problems
so am i >< it just doesnt pick the game pad up


Thu Apr 01, 2010 8:35 am
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Joined: Wed Mar 31, 2010 2:38 pm
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Post Re: Gamepad problems
I have a logitech duel analog gamepad (looks like PS2)
It works perfectly.


Thu Apr 01, 2010 5:12 pm
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Joined: Tue Dec 23, 2008 8:04 pm
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Post Re: Gamepad problems
Natti is right, this is the most anoying bug in CC I've found. The problem is that the game pad aiming overwrites the mouse aim command and shuts it down.
2 player is a real pain especially because dual analog goes into aim mode when standing still.


Wed May 12, 2010 10:56 pm
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Joined: Fri Jul 24, 2009 9:03 am
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Post Re: Gamepad problems
Same problem for me, although I use mouse + keyboard, when the gamepad moves the mouse looses aim, not the other way around. Only hope is that this is fixed in a future build, until then it may be possible to emulate a gamepad with the mouse using GlovePIE if I knew how CC uses mouse input, I have tried and failed many times because I don't know if CC uses mouse position, velocity or some other method.


Sun May 16, 2010 8:04 pm
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Joined: Wed Feb 10, 2010 4:06 am
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Location: Comox, BC, Canada
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Post Re: Gamepad problems
I think that's part of the Hardcoded CC, Being as

Whilemove: Nozoomforyou

It just doesn't discern between who's moving.


Mon May 17, 2010 6:23 pm
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Joined: Tue Dec 23, 2008 8:04 pm
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Post Re: Gamepad problems
No, I can aim when he's moving. I can't aim when he's aiming. His always overwrites mine.


Mon May 17, 2010 9:46 pm
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Joined: Fri Jul 24, 2009 9:03 am
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Post Re: Gamepad problems
That must mean that if the aim is handled by each controler on its own that there is a problem in the mouse & keyboard code, I wouldn't think it's related to the mouse movement but it could simply be that those controls check all other controls.


Tue May 18, 2010 7:41 am
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