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 Mod limit? 
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Joined: Mon Oct 08, 2012 7:14 pm
Posts: 14
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Post Mod limit?
Hey. I apologise if this has been asked before - I did a quick search, but I couldn't find anything related to my question, but this is related to the newest version (1.0), so if it has been answered before it might not apply.

Recently, I tried adding some new mods, but Cortex Command crashed when the initial mod loadup process was finished (Crashes after loading the final mod, it seems.). I tried switching some mods out, and the mods that seemingly caused CC to crash worked fine.

The entire Cortex Command folder size is currently: Size: 779 mb. Size on disk: 872 mb. (Mods only: 771 mb, 864 mb -- 39,165 files, 2238 folders.)

Could the crashes be caused by loading too many mods? Is there a workaround?

Computer specs: Windows 7 64 bit, 12 gb RAM.


Sat Oct 13, 2012 10:27 pm
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Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
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Post Re: Mod limit?
Technically there's no limit (as far as I know) but CC is not the most... stable game in the universe. So as a workaround it's best if you'd lose some mods.


Sun Oct 14, 2012 11:00 am
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