If you make double indentation instead of single while declaring Terrain CC won't report any errors or crash it just silently swallows all what's left after incorrect fragment. Example:
Code:
AddTerrain = SLTerrain
PresetName = Attack05Terrain
BitmapFile = ContentFile
Path = UnmappedLands.rte/Scenes/Attack05Terrain.bmp
WrapX = 0
WrapY = 0
ScrollRatio = Vector
X = -1.0
Y = -1.0
BackgroundTexture = ContentFile
Path = Base.rte/Scenes/Textures/DirtDark.bmp
AddTerrainFrosting = TerrainFrosting
TargetMaterial = Material
CopyOf = Topsoil
FrostingMaterial = Material
CopyOf = Grass
MinThickness = 5
MaxThickness = 7
InAirOnly = 1
AddTerrainDebris = TerrainDebris
CopyOf = Gold
AddTerrainDebris = TerrainDebris
CopyOf = Plants
AddTerrainDebris = TerrainDebris
CopyOf = Boulders
BlaBlaBla
Notice double indentation after AddTerrain = SLTerrain. In this code BlaBlaBla will never trigger any errors, and everything after this chunk will not be parsed. Debugged this for an hour so watch your steps guys!